public SimulationVisualElevatorEntrance3D(IWaypointInfo elevator, DetailLevel detailLevel) : base(elevator) { _elevator = elevator; var visual = new BoxVisual3D { Fill = VisualizationConstants.BrushElevatorEntranceVisual, Center = new Point3D( _elevator.GetInfoCurrentTier().GetInfoTLX() + _elevator.GetInfoCenterX(), _elevator.GetInfoCurrentTier().GetInfoTLY() + _elevator.GetInfoCenterY(), _elevator.GetInfoCurrentTier().GetInfoZ() + ELEVATOR_HEIGHT / 2.0 ), Length = _elevator.GetInfoLength() * SIZE_FACTOR, Width = _elevator.GetInfoWidth() * SIZE_FACTOR, Height = ELEVATOR_HEIGHT }; Children.Add(visual); }
public SimulationVisualWaypoint3D(IWaypointInfo waypoint, DetailLevel detailLevel) : base(waypoint) { _waypoint = waypoint; var visual = new SphereVisual3D { Fill = VisualizationConstants.BrushWaypointVisual, Center = new Point3D(waypoint.GetInfoCenterX(), waypoint.GetInfoCenterY(), waypoint.GetInfoCurrentTier().GetInfoZ() + WAYPOINT_LIFT), Radius = waypoint.GetInfoLength() / 2.0 }; Children.Add(visual); // Add connections to other ones (if detailed drawing mode) //foreach (var otherWP in waypoint.GetInfoConnectedWaypoints()) //{ // // TODO draw connection to other wp //} }