public void Setup() { _WarbandRoster = new WarBandRoster(new WitchHuntersWarband()); _WarbandRoster.Name = "MordheimDalTests"; //Logic requires to add a new warrior _WitchHunterCaptain = _WarbandRoster.AddWarrior(new WitchHunterCaptain()) as IHero; _WitchHunterCaptain.AddEquipment(new Sword().Name); _WitchHunterCaptain.AddEquipment(new CrossBow().Name); _WitchHunterCaptain.AddEquipment(new Shield().Name); _WitchHunterCaptain.AddEquipment(new LightArmour().Name); _WitchHunterCaptain.AddSkill(new MightyBlow()); _WitchHunterCaptain.AddSkill(new PitFighter()); _ZealotGroup1 = _WarbandRoster.AddWarrior(new Zealot()) as IHenchMen; _ZealotGroup1.AddEquipment(new Sword()); _ZealotGroup1.AddEquipment(new Sword()); _ZealotGroup1.IncreaseGroupByOne(); _ZealotGroup1.IncreaseGroupByOne(); _ZealotGroup2 = _WarbandRoster.AddWarrior(new Zealot()) as IHenchMen; _ZealotGroup2.AddEquipment(new Bow()); _ZealotGroup2.IncreaseGroupByOne(); _ZealotGroup2.IncreaseGroupByOne(); _ZealotGroup2.IncreaseGroupByOne(); _WarriorPriest = _WarbandRoster.AddWarrior(new WarriorPriest()) as WarriorPriest; _WarriorPriest.AddSpell(new HeartsOfSteel()); _WarriorPriest.AddSpell(new TheHammerOfSigmar()); }
public static IWarrior FromXml(this IWarbandRoster warbandRoster, XmlWarrior xmlWarrior) { IWarrior warrior = warbandRoster.WarBand.GetWarrior(xmlWarrior.TypeOfWarrior); warrior = warbandRoster.AddWarrior(warrior); foreach (string item in xmlWarrior.EquipmentList) { warrior.AddEquipment(item); } if (warrior is IHenchMen) { IHenchMen henchMan = warrior as IHenchMen; for (int i = 1; i < xmlWarrior.AmountInGroup; i++) { henchMan.IncreaseGroupByOne(); } } else if (warrior is IHero) { IHero hero = warrior as IHero; foreach (string skill in xmlWarrior.SkillList) { hero.AddSkill(skill); } } if (warrior is IWizard) { IWizard wizard = warrior as IWizard; foreach (string item in xmlWarrior.SpellList) { wizard.AddSpell(item); } } return(warrior); }