public static double GetMovementDuration(this IWADRules rules) { return(rules.MovementRange / rules.MovementVelocity); }
public static double GetRotationDuration(this IWADRules rules) { return(rules.RotationAngle / rules.RotationVelocity); }
public WADUnit(IActor actor) { this.actor = Compatibility.Check <IWADRobot>(this, actor); rules = Compatibility.Check <IWADRules>(this, this.actor.Rules); }