예제 #1
0
        private void Update()
        {
            if (CursorHelper.lockState == CursorLockMode.None)
            {
                return;
            }

            PlayerCamCtrlSettings settings = m_settings.PlayerCamCtrl[LocalPlayerIndex];
            float cursorX = m_inputManager.GetAxisRaw(InputAction.CursorX, LocalPlayerIndex, false, false);
            float cursorY = m_inputManager.GetAxisRaw(InputAction.CursorY, LocalPlayerIndex, false, false);

            if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex) ||
                m_gameState.IsMenuOpened(LocalPlayerIndex) ||
                m_gameState.IsPaused || m_gameState.IsPauseStateChanging ||
                m_camPixelRect.size == Vector2.zero ||
                m_boxSelector.IsActive)
            {
                if (m_prevMouseOffset != Vector3.zero)
                {
                    CursorIconFromMouseOffset(Vector3.zero);
                    m_prevMouseOffset = Vector3.zero;
                }

                if (m_isVirtualMouseEnabled)
                {
                    m_clampCursorPadding  = 1;
                    VirtualMousePosition += new Vector2(cursorX, cursorY) * settings.CursorSensitivity;
                    m_clampCursorPadding  = 0;
                }

                AnimatePivotPoint(settings.MoveSensitivity / 2, settings.MoveSensitivity / 8);
                return;
            }

            Vector3 mouseOffset = GetVirtualMouseOffset();

            if (IsInputEnabled && !m_lockInputDuringPivotAnimation)
            {
                float deltaY       = m_inputManager.GetAxisRaw(InputAction.MoveForward, LocalPlayerIndex, true, false);
                float deltaX       = m_inputManager.GetAxisRaw(InputAction.MoveSide, LocalPlayerIndex, true, false);
                bool  rotateCamCW  = m_inputManager.GetButton(InputAction.LT, LocalPlayerIndex, true, false);
                bool  rotateCamCCW = m_inputManager.GetButton(InputAction.RT, LocalPlayerIndex, true, false);

                bool aPressed          = m_inputManager.GetButton(InputAction.A, LocalPlayerIndex);
                bool pivotPreciseMode  = aPressed | m_inputManager.GetButton(InputAction.RightStickButton, LocalPlayerIndex, true, false);
                bool cursorPreciseMode = aPressed | m_inputManager.GetButton(InputAction.LeftStickButton, LocalPlayerIndex, true, false);
                if (m_inputManager.IsAnyButtonDown(LocalPlayerIndex, false, false))
                {
                    m_lockMouseToWorld = false;
                }

                if (m_inputManager.GetButtonUp(InputAction.LT, LocalPlayerIndex, true, false) || m_inputManager.GetButtonUp(InputAction.RT, LocalPlayerIndex, true, false))
                {
                    if (!rotateCamCW && !rotateCamCCW)
                    {
                        m_cursorIcon.sprite = m_spritePointer;
                    }
                }

                if (m_inputManager.GetButtonUp(InputAction.MMB, LocalPlayerIndex))
                {
                    m_cursorIcon.sprite = m_spritePointer;
                }
                else if (m_inputManager.GetButton(InputAction.MMB, LocalPlayerIndex))
                {
                    m_lockMouseToWorld = false;

                    MoveVirtualMouseToCenterOfScreen();

                    m_camAngle += Time.deltaTime * cursorX * m_settings.PlayerCamCtrl[LocalPlayerIndex].RotateSensitivity;
                    SetCameraPosition();

                    if (cursorX != 0)
                    {
                        m_cursorIcon.sprite = cursorX > 0 ? m_spriteRotateCW : m_spriteRotateCCW;
                    }
                    else
                    {
                        m_cursorIcon.sprite = m_spritePointer;
                    }

                    cursorX = 0;
                    cursorY = 0;
                }
                else
                {
                    if (rotateCamCW && !rotateCamCCW)
                    {
                        m_cursorIcon.sprite = m_spriteRotateCW;
                        MoveVirtualMouseToCenterOfScreen();
                        m_camAngle += Time.deltaTime * settings.RotateSensitivity;
                        SetCameraPosition();
                    }
                    else if (rotateCamCCW && !rotateCamCW)
                    {
                        m_cursorIcon.sprite = m_spriteRotateCCW;
                        MoveVirtualMouseToCenterOfScreen();
                        m_camAngle -= Time.deltaTime * settings.RotateSensitivity;
                        SetCameraPosition();
                    }

                    if (cursorX != 0 && cursorY != 0)
                    {
                        float cursorSens = settings.CursorSensitivity;
                        if (cursorPreciseMode || pivotPreciseMode)
                        {
                            cursorSens /= 5.0f;
                        }
                        else
                        {
                            cursorSens *= VirtualMouseSensitivityScale;
                        }

                        if (m_isVirtualMouseEnabled)
                        {
                            VirtualMousePosition += new Vector2(cursorX, cursorY) * cursorSens;
                        }
                        m_lockMouseToWorld = false;
                    }
                }

                Vector3 deltaOffset = new Vector3(deltaX, deltaY, 0);
                Vector3 offset      = Vector2.zero;
                if (deltaOffset != Vector3.zero)
                {
                    offset      = deltaOffset;
                    mouseOffset = Vector2.zero;
                }
                else
                {
                    if (!m_lockMouseToWorld)
                    {
                        offset = mouseOffset;
                    }
                }

                MovePivot(settings, pivotPreciseMode, cursorPreciseMode, offset);

                if (m_prevMouseOffset != mouseOffset)
                {
                    CursorIconFromMouseOffset(mouseOffset);
                    m_prevMouseOffset = mouseOffset;
                }
            }

            AnimatePivotPoint(settings.MoveSensitivity / 2, settings.MoveSensitivity / 8);

            if (m_lockMouseToWorld)
            {
                Vector2 targetMousePos = m_camera.WorldToScreenPoint(m_lockMousePosWorld);

                if (m_animateMousePosition)
                {
                    SetVirtualMousePosition(Vector2.Lerp(VirtualMousePosition, targetMousePos, Time.deltaTime * 20));
                    CursorIconFromMouseOffset(mouseOffset);
                }
                else
                {
                    SetVirtualMousePosition(targetMousePos);
                    CursorIconFromMouseOffset(mouseOffset);
                }
            }
            Debug.DrawLine(Pivot, Pivot + Vector3.up, Color.red);
        }
예제 #2
0
        private void Update()
        {
            if (m_gameState.IsActionsMenuOpened(m_viewport.LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsMenuOpened(m_viewport.LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging)
            {
                return;
            }

            Transform camTransform = m_viewport.Camera.transform;

            if (camTransform.position != m_prevCamPos || camTransform.rotation != m_prevCamRot)
            {
                m_prevCamPos = camTransform.position;
                m_prevCamRot = camTransform.rotation;

                float angle = camTransform.eulerAngles.y;
                m_rtMapBounds.rotation = Quaternion.Euler(new Vector3(0, 0, angle));

                ProjectCamera(m_rtMapBounds.rotation);
            }

            if (m_input.GetButtonDown(InputAction.Start, m_viewport.LocalPlayerIndex, false, false))
            {
                m_gotFocus = !m_gotFocus;
                if (m_gotFocus)
                {
                    m_eventSystem.SetSelectedGameObjectOnLateUpdate(m_selectableMinimap.gameObject);
                }
                else
                {
                    m_cameraController.CenterVirtualMouse();
                    m_eventSystem.SetSelectedGameObjectOnLateUpdate(null);
                }
            }

            if (m_input.GetButtonDown(InputAction.LMB, m_viewport.LocalPlayerIndex, false, false))
            {
                Vector2 pt;
                if (RectTransformUtility.ScreenPointToLocalPointInRectangle((RectTransform)m_rtMapBounds.parent, m_cameraController.VirtualMousePosition, null, out pt))
                {
                    float normalizedDistance = pt.magnitude / m_rootRadius;
                    if (normalizedDistance <= 1)
                    {
                        m_mouseManipulation   = true;
                        m_virtualMousePostion = m_cameraController.VirtualMousePosition;
                        Move(camTransform, true, 0, 0, 0, 0);
                    }
                }
            }
            else if (m_input.GetButtonUp(InputAction.LMB, m_viewport.LocalPlayerIndex, false, false))
            {
                m_mouseManipulation = false;
            }

            if (m_gotFocus || m_input.GetButton(InputAction.LB, m_viewport.LocalPlayerIndex, false, false) && IsCursorInMinimapBounds())
            {
                if (m_input.GetButtonDown(InputAction.B, m_viewport.LocalPlayerIndex, false, false))
                {
                    m_gotFocus = false;
                    m_cameraController.CenterVirtualMouse();
                    m_eventSystem.SetSelectedGameObjectOnLateUpdate(null);
                }
                else if (m_input.GetButtonDown(InputAction.LB, m_viewport.LocalPlayerIndex, false, false))
                {
                    m_virtualMousePostion = m_cameraController.VirtualMousePosition;
                    Move(camTransform, true, 0, 0, 0, 0);
                }
                else
                {
                    bool aPressed         = m_input.GetButton(InputAction.A, m_viewport.LocalPlayerIndex, false, false);
                    bool pivotPreciseMode = aPressed | m_input.GetButton(InputAction.RightStickButton, m_viewport.LocalPlayerIndex, false, false);

                    float pivotMultiplier = 1;
                    if (!pivotPreciseMode)
                    {
                        pivotMultiplier = 5;
                    }

                    float deltaY = m_input.GetAxisRaw(InputAction.MoveForward, m_viewport.LocalPlayerIndex, false, false) * Time.deltaTime * m_camCtrlSettings.MoveSensitivity * pivotMultiplier;
                    float deltaX = m_input.GetAxisRaw(InputAction.MoveSide, m_viewport.LocalPlayerIndex, false, false) * Time.deltaTime * m_camCtrlSettings.MoveSensitivity * pivotMultiplier;

                    bool  cursorPreciseMode = aPressed | m_input.GetButton(InputAction.LeftStickButton, m_viewport.LocalPlayerIndex, false, false);
                    float cursorMultiplier  = 4;
                    if (!cursorPreciseMode)
                    {
                        cursorMultiplier = 12;
                    }
                    float cursorY = m_input.GetAxisRaw(InputAction.CursorY, m_viewport.LocalPlayerIndex, false, false) * Time.deltaTime * m_camCtrlSettings.CursorSensitivity * cursorMultiplier;
                    float cursorX = m_input.GetAxisRaw(InputAction.CursorX, m_viewport.LocalPlayerIndex, false, false) * Time.deltaTime * m_camCtrlSettings.CursorSensitivity * cursorMultiplier;

                    Move(camTransform, false, deltaY, deltaX, cursorY, cursorX);
                }
            }

            if (m_mouseManipulation)
            {
                if (m_input.GetButton(InputAction.LMB, m_viewport.LocalPlayerIndex, false, false))
                {
                    float cursorMultiplier = 12;
                    float cursorY          = m_input.GetAxisRaw(InputAction.CursorY, m_viewport.LocalPlayerIndex, false, false) * Time.deltaTime * m_camCtrlSettings.CursorSensitivity * cursorMultiplier;
                    float cursorX          = m_input.GetAxisRaw(InputAction.CursorX, m_viewport.LocalPlayerIndex, false, false) * Time.deltaTime * m_camCtrlSettings.CursorSensitivity * cursorMultiplier;

                    Move(camTransform, false, cursorY, cursorX, 0, 0);
                }
            }
        }