public SyncManager(IVisualDynamicEntityManager dynamicEntityManager, ServerComponent server, IWorldChunks chunks, ChatComponent chat) { _dynamicEntityManager = dynamicEntityManager; _server = server; _chunks = chunks; _chat = chat; _server.MessageError += _server_MessageError; _server.MessageEntityData += server_MessageEntityData; }
public RealmGameSoundManager(ISoundEngine soundEngine, CameraManager <ICameraFocused> cameraManager, SingleArrayChunkContainer singleArray, IVisualDynamicEntityManager dynamicEntityManager, IChunkEntityImpactManager chunkEntityImpactManager, IWorldChunks worldChunk, IClock gameClockTime, PlayerEntityManager playerEntityManager, VisualWorldParameters visualWorldParameters, IClock worlClock) : base(soundEngine, cameraManager, singleArray, dynamicEntityManager, chunkEntityImpactManager, worldChunk, gameClockTime, playerEntityManager, visualWorldParameters, worlClock) { PreLoadSound("Hurt", @"Sounds\Events\hurt.adpcm.wav", 0.3f, 16.0f, 100); PreLoadSound("Dying", @"Sounds\Events\dying.adpcm.wav", 0.5f, 16.0f, 1000); }
/// <summary> /// Creates new instance of EntityMessageTranslator /// </summary> public EntityMessageTranslator( ServerComponent server, PlayerEntityManager playerEntityManager, IVisualDynamicEntityManager dynamicEntityManager, IChunkEntityImpactManager landscapeManager, SyncManager syncManager) { _server = server; //Handle Entity received Message from Server _server.MessageEntityIn += ServerMessageEntityIn; _server.MessageEntityOut += ServerMessageEntityOut; _server.MessagePosition += ServerMessagePosition; _server.MessageDirection += ServerMessageDirection; _server.MessageEntityLock += ServerMessageEntityLock; _server.MessageEntityUse += _server_MessageEntityUse; _server.MessageEntityEquipment += _server_MessageEntityEquipment; _server.MessageUseFeedback += _server_MessageUseFeedback; _server.MessageItemTransfer += _server_MessageItemTransfer; _server.MessageEntityVoxelModel += ServerOnMessageEntityVoxelModel; _server.MessageEntityHealth += _server_MessageEntityHealth; _server.MessageEntityHealthState += _server_MessageEntityHealthState; _server.MessageEntityAfflictionState += _server_MessageEntityAfflictionState; if (dynamicEntityManager == null) { throw new ArgumentNullException("dynamicEntityManager"); } if (landscapeManager == null) { throw new ArgumentNullException("landscapeManager"); } if (syncManager == null) { throw new ArgumentNullException("syncManager"); } if (playerEntityManager == null) { throw new ArgumentNullException("playerEntityManager"); } _dynamicEntityManager = dynamicEntityManager; _landscapeManager = landscapeManager; _syncManager = syncManager; PlayerEntity = playerEntityManager.PlayerCharacter; playerEntityManager.PlayerEntityChanged += (sender, args) => { PlayerEntity = args.PlayerCharacter; }; }
public GameSoundManager(ISoundEngine soundEngine, CameraManager <ICameraFocused> cameraManager, SingleArrayChunkContainer singleArray, IVisualDynamicEntityManager dynamicEntityManager, IChunkEntityImpactManager chunkEntityImpactManager, IWorldChunks worldChunk, IClock gameClockTime, PlayerEntityManager playerEntityManager, VisualWorldParameters visualWorldParameters, IClock worlClock) { _cameraManager = cameraManager; _soundEngine = soundEngine; _singleArray = singleArray; _worldChunk = worldChunk; _chunkEntityImpactManager = chunkEntityImpactManager; _gameClockTime = gameClockTime; _playerEntityManager = playerEntityManager; _visualWorldParameters = visualWorldParameters; _worlClock = worlClock; if (visualWorldParameters.WorldParameters.Configuration is UtopiaWorldConfiguration) { _biomesParams = ((UtopiaWorldConfiguration)visualWorldParameters.WorldParameters.Configuration).ProcessorParam; } _dynamicEntityManager = dynamicEntityManager; _stepsTracker.Add(new DynamicEntitySoundTrack { Entity = _playerEntityManager.Player, Position = _playerEntityManager.Player.Position, isLocalSound = true }); _playerEntityManager.PlayerEntityChanged += _playerEntityManager_PlayerEntityChanged; //Register to Events _dynamicEntityManager.EntityAdded += DynamicEntityManagerEntityAdded; _dynamicEntityManager.EntityRemoved += DynamicEntityManagerEntityRemoved; _chunkEntityImpactManager.BlockReplaced += _chunkEntityImpactManager_BlockReplaced; _chunkEntityImpactManager.StaticEntityAdd += StaticEntityAdd; _chunkEntityImpactManager.StaticEntityRemoved += StaticEntityRemoved; _rnd = new FastRandom(); MoodsSounds = new Dictionary <MoodSoundKey, List <IUtopiaSoundSource> >(); IsDefferedLoadContent = true; //Make LoadContent executed in thread }