public void Start() { do { Console.WriteLine("Welcome Villain! What would you like to do?"); Console.WriteLine("[0] Create a Villain?"); Console.WriteLine("[1] Get all Villains?"); Console.WriteLine("[2] Create some chaos?"); Console.WriteLine("[3] Go back to the main menu?"); userInput = Console.ReadLine(); switch (userInput) { case "0": //call create a villain, call get villain details SuperVillain newVillain = GetVillainDetails(); repo.AddAVillain(newVillain); break; case "1": //call get all villains repo.GetAllVillains(); break; case "2": //call the event delegate for villain work, call get villain by name tasks.PlanWorldDomination(); tasks.CreateChaos(); break; case "3": //call the main menu MainMenu main = new MainMenu(); main.Start(); break; default: //invalid input message; service.InvalidInputMessage(); break; } }while(!userInput.Equals("3")); }
public List <SuperVillain> GetAllVillains() { return(repo.GetAllVillains()); }
public IActionResult GetAllVillains() { var viliains = _repo.GetAllVillains(); return(View(viliains)); }
public IActionResult GetVillains() { var superVillians = _repo.GetAllVillains(); return(View(superVillians)); }