/// <summary> /// Reads the <see cref="ParticleModifier"/>'s custom values from the <see cref="reader"/>. /// </summary> /// <param name="reader"><see cref="IValueReader"/> to read the custom values from.</param> protected override void ReadCustomValues(IValueReader reader) { ModifyRed = reader.ReadBool(_modifyRedKeyName); ModifyGreen = reader.ReadBool(_modifyGreenKeyName); ModifyBlue = reader.ReadBool(_modifyBlueKeyName); ModifyAlpha = reader.ReadBool(_modifyAlphaKeyName); ReleaseColor = reader.ReadColor(_releaseColorKeyName); UltimateColor = reader.ReadColor(_ultimateColorKeyName); }
/// <summary> /// Reads the <see cref="BackgroundImage"/> from an <see cref="IValueReader"/>. /// </summary> /// <param name="reader">The <see cref="IValueReader"/> to read from.</param> protected virtual void Read(IValueReader reader) { Name = reader.ReadString(_valueKeyName); Alignment = reader.ReadEnum <Alignment>(_valueKeyAlignment); Color = reader.ReadColor(_valueKeyColor); Depth = reader.ReadFloat(_valueKeyDepth); Offset = reader.ReadVector2(_valueKeyOffset); var grhIndex = reader.ReadGrhIndex(_valueKeyGrhIndex); _sprite = new Grh(grhIndex, AnimType.Loop, Map.GetTime()); }
void LoadLighting(IValueReader reader) { reader = reader.ReadNode(_lightingNodeName); AmbientLight = reader.ReadColor("Ambient"); var loadedLights = reader.ReadManyNodes(_lightsNodeName, x => new Light(x)); _lights.AddRange(loadedLights); foreach (var light in loadedLights) { light.Tag = this; } }
/// <summary> /// Reads the state of the object from an <see cref="IValueReader"/>. Values should be read in the exact /// same order as they were written. /// </summary> /// <param name="reader">The <see cref="IValueReader"/> to read the values from.</param> public void ReadState(IValueReader reader) { PositionProvider = null; Tag = null; Position = reader.ReadVector2(_positionValueKey); Size = reader.ReadVector2(_sizeValueKey); Color = reader.ReadColor(_colorValueKey); Rotation = reader.ReadFloat(_rotationValueKey); IsEnabled = reader.ReadBool(_isEnabledValueKey); var grhIndex = reader.ReadGrhIndex(_spriteValueKey); if (grhIndex.IsInvalid) { Sprite = new Grh(grhIndex, AnimType.Loop, 0); } else { Sprite = null; } }
void LoadLighting(IValueReader reader) { reader = reader.ReadNode(_lightingNodeName); AmbientLight = reader.ReadColor("Ambient"); _lights.Clear(); var loadedLights = reader.ReadManyNodes(_lightsNodeName, x => new Light(x)); _lights.AddRange(loadedLights); foreach (var light in loadedLights) { light.Tag = this; } }
/// <summary> /// When overridden in the derived class, reads a value with the specified name from an IValueReader. /// </summary> /// <param name="name">Name of the value.</param> /// <param name="reader">IValueReader to read from.</param> /// <returns>Value read from the IValueReader.</returns> protected override Color Read(string name, IValueReader reader) { return(reader.ReadColor(name)); }
/// <summary> /// Reads the state of the object from an <see cref="IValueReader"/>. Values should be read in the exact /// same order as they were written. /// </summary> /// <param name="reader">The <see cref="IValueReader"/> to read the values from.</param> public void ReadState(IValueReader reader) { PositionProvider = null; Tag = null; Position = reader.ReadVector2(_positionValueKey); Size = reader.ReadVector2(_sizeValueKey); Color = reader.ReadColor(_colorValueKey); Rotation = reader.ReadFloat(_rotationValueKey); IsEnabled = reader.ReadBool(_isEnabledValueKey); var grhIndex = reader.ReadGrhIndex(_spriteValueKey); if (!grhIndex.IsInvalid) Sprite = new Grh(grhIndex, AnimType.Loop, 0); else Sprite = null; }
/// <summary> /// Reads the <see cref="BackgroundImage"/> from an <see cref="IValueReader"/>. /// </summary> /// <param name="reader">The <see cref="IValueReader"/> to read from.</param> protected virtual void Read(IValueReader reader) { Name = reader.ReadString(_valueKeyName); Alignment = reader.ReadEnum<Alignment>(_valueKeyAlignment); Color = reader.ReadColor(_valueKeyColor); Depth = reader.ReadFloat(_valueKeyDepth); Offset = reader.ReadVector2(_valueKeyOffset); var grhIndex = reader.ReadGrhIndex(_valueKeyGrhIndex); _sprite = new Grh(grhIndex, AnimType.Loop, Map.GetTime()); }