public void ShouldReturnSuitExpectedRankingForEveryPermutation() { ISuit[] suits = { Suit.Club, Suit.Diamond, Suit.Heart, Suit.Spade }; for (int thisIdx = 0; thisIdx < suits.Length; thisIdx++) { for (int otherIdx = 0; otherIdx < suits.Length; otherIdx++) { IValueCompare compare = suits[thisIdx].Compare(suits[otherIdx]); if (thisIdx == otherIdx) { compare.IsEqual().Should().BeTrue(); compare.IsLesser().Should().BeFalse(); compare.IsGreater().Should().BeFalse(); } if (thisIdx < otherIdx) { compare.IsEqual().Should().BeFalse(); compare.IsLesser().Should().BeTrue(); compare.IsGreater().Should().BeFalse(); } if (thisIdx > otherIdx) { compare.IsEqual().Should().BeFalse(); compare.IsLesser().Should().BeFalse(); compare.IsGreater().Should().BeTrue(); } } } }
public void ShouldReturnExpectedSuitRankingForEveryPermutation() { ICard[] suits = { new Card(Suit.Club), new Card(Suit.Diamond), new Card(Suit.Heart), new Card(Suit.Spade) }; for (int thisIdx = 0; thisIdx < suits.Length; thisIdx++) { for (int otherIdx = 0; otherIdx < suits.Length; otherIdx++) { IValueCompare compare = suits[thisIdx].Compare(suits[otherIdx]); if (thisIdx == otherIdx) { compare.IsEqual().Should().BeTrue(); compare.IsLesser().Should().BeFalse(); } if (thisIdx < otherIdx) { compare.IsEqual().Should().BeFalse(); compare.IsLesser().Should().BeTrue(); } if (thisIdx > otherIdx) { compare.IsEqual().Should().BeFalse(); compare.IsLesser().Should().BeFalse(); } } } }
public void ShouldReturnExpectedRankRankingForEveryPermutation() { ICard[] ranks = { new Card(Suit.Club, Rank.Two), new Card(Suit.Club, Rank.Three), new Card(Suit.Club, Rank.Four), new Card(Suit.Club, Rank.Five), new Card(Suit.Club, Rank.Six), new Card(Suit.Club, Rank.Seven), new Card(Suit.Club, Rank.Eight), new Card(Suit.Club, Rank.Nine), new Card(Suit.Club, Rank.Ten), new Card(Suit.Club, Rank.Jack), new Card(Suit.Club, Rank.Queen), new Card(Suit.Club, Rank.King), new Card(Suit.Club, Rank.Ace) }; for (int thisIdx = 0; thisIdx < ranks.Length; thisIdx++) { for (int otherIdx = 0; otherIdx < ranks.Length; otherIdx++) { IValueCompare compare = ranks[thisIdx].Compare(ranks[otherIdx]); if (thisIdx == otherIdx) { compare.IsEqual().Should().BeTrue(); compare.IsLesser().Should().BeFalse(); compare.IsGreater().Should().BeFalse(); } if (thisIdx < otherIdx) { compare.IsEqual().Should().BeFalse(); compare.IsLesser().Should().BeTrue(); compare.IsGreater().Should().BeFalse(); } if (thisIdx > otherIdx) { compare.IsEqual().Should().BeFalse(); compare.IsLesser().Should().BeFalse(); compare.IsGreater().Should().BeTrue(); } } } }
public void ShouldReturnFalseGivenHeartVsSpade() { //Arrange ICard heart = new Card(Suit.Heart); ICard spade = new Card(Suit.Spade); //Act IValueCompare compared = heart.Compare(spade); //Assert compared.IsLesser().Should().BeTrue(); }
public void ShouldReturnFalseGivenDiamondVsHeart() { //Arrange ICard diamond = new Card(Suit.Diamond); ICard heart = new Card(Suit.Heart); //Act IValueCompare compared = diamond.Compare(heart); //Assert compared.IsLesser().Should().BeTrue(); }
public void ShouldReturnFalseGivenClubVsDiamond() { //Arrange ICard club = new Card(Suit.Club); ICard diamond = new Card(Suit.Diamond); //Act IValueCompare compared = club.Compare(diamond); //Assert compared.IsLesser().Should().BeTrue(); }
public void ShouldReturnFalseGivenThreeVsFour() { //Arrange ICard four = new Card(Suit.Club, Rank.Four); ICard three = new Card(Suit.Club, Rank.Three); //Act IValueCompare compared = three.Compare(four); //Assert compared.IsLesser().Should().BeTrue(); }