예제 #1
0
        /// <summary>
        /// Test hover/intersection
        /// </summary>
        /// <param name="user">The functionality user</param>
        /// <param name="rayOrigin">The rayOrigin for intersection purposes</param>
        /// <returns>The first GameObject being hovered over, or intersected with</returns>
        public static GameObject GetFirstGameObject(this IUsesRaycastResults user, Transform rayOrigin)
        {
#if FI_AUTOFILL
            return(default(GameObject));
#else
            return(user.provider.GetFirstGameObject(rayOrigin));
#endif
        }
예제 #2
0
 /// <summary>
 /// Method used to test hover/intersection
 /// Returns the first GameObject being hovered over, or intersected with
 /// </summary>
 /// <param name="rayOrigin">The rayOrigin for intersection purposes</param>
 public static GameObject GetFirstGameObject(this IUsesRaycastResults obj, Transform rayOrigin)
 {
     return(getFirstGameObject(rayOrigin));
 }