예제 #1
0
 protected override void OnAttached()
 {
     _loaded      = false;
     _chunkLoader = GrainFactory.GetGrain <IUserChunkLoader>(AttachedObject.GetPrimaryKey());
     AttachedObject.RegisterPropertyChangedHandler(ViewDistanceComponent.ViewDistanceProperty, OnViewDistanceChanged);
     AttachedObject.GetComponent <GameTickComponent>().Tick += OnGameTick;
 }
예제 #2
0
 protected override void OnAttached()
 {
     _chunkLoader = GrainFactory.GetGrain <IUserChunkLoader>(AttachedObject.GetPrimaryKey());
     AttachedObject.RegisterPropertyChangedHandler(ViewDistanceComponent.ViewDistanceProperty, OnViewDistanceChanged);
 }
예제 #3
0
 protected override void OnAttached()
 {
     _loaded      = false;
     _chunkLoader = GrainFactory.GetGrain <IUserChunkLoader>(AttachedObject.GetPrimaryKey());
 }