public void OnRunCancel() { UnityWorkItemDataHolder.alreadyExecutedTests = null; m_ExecuteOnEnable = false; m_Runner.StopRun(); RunFinished = true; }
public void OnRunCancel() { UnityWorkItemDataHolder.alreadyExecutedTests = null; m_ResumeAfterDomainReload = false; m_Runner.StopRun(); RunFinished = true; }