private Task StartUnity(Lifetime lifetime) { var commandLines = myUnityController.GetUnityCommandline(); var unityPath = commandLines.First(); var unityArgs = string.Join(" ", commandLines.Skip(1)); var process = new Process() { StartInfo = new ProcessStartInfo(unityPath, unityArgs) }; process.Start(); return(myUnityController.WaitConnectedUnityProcessId(lifetime)); }
private Task StartUnityIfNeed() { var needStart = MessageBox.ShowYesNo("Unity Editor has not started yet. Run it?", "Unity plugin"); if (!needStart) { throw new Exception(NotAvailableUnityEditorMessage); } var commandLines = myUnityController.GetUnityCommandline(); var unityPath = commandLines.First(); var unityArgs = string.Join(" ", commandLines.Skip(1)); var process = new Process { StartInfo = new ProcessStartInfo(unityPath, unityArgs) }; process.Start(); return(myUnityController.WaitConnectedUnityProcessId()); }
private Task StartUnityIfNeed(Lifetime lifetime) { var message = string.Format(StartUnityEditorQuestionMessage, TaskRunnerName, myUnityController.GetPresentableUnityVersion()); var needStart = MessageBox.ShowYesNo(message, PluginName); if (!needStart) { throw new Exception(string.Format(NotAvailableUnityEditorMessage, TaskRunnerName)); } var commandLines = myUnityController.GetUnityCommandline(); var unityPath = commandLines.First(); var unityArgs = string.Join(" ", commandLines.Skip(1)); var process = new Process { StartInfo = new ProcessStartInfo(unityPath, unityArgs) }; process.Start(); return(myUnityController.WaitConnectedUnityProcessId(lifetime)); }