public void Load(IUnityAssetManager assetManager) { foreach (var assetInfo in _assetInfos) { assetManager.LoadAssetAsync("BatchLoadHandler", assetInfo, OnLoadSucc, new AssetLoadOption(dontAutoActive: true)); } }
public LocalizeSessionSystem(ISessionState sessionState, IUnityAssetManager assetManager) { _sessionState = sessionState; _assetManager = assetManager; sessionState.CreateExitCondition(typeof(LocalizeSessionSystem)); assetManager.LoadAssetAsync("", new AssetInfo(ASSETBUNDLENAME, ASSETNAME), OnLoadSucc); }
public void OnInitModule(IUnityAssetManager assetManager) { var cmdGenerator = _contexts.session.clientSessionObjects.UserCmdGenerator as UnityUserCmdGenerator; if (null != cmdGenerator) { var mode = _contexts.session.commonSession.RoomInfo.ModeId; #if UNITY_EDITOR if (mode == 0) { mode = SharedConfig.ModeId; } #endif var bagType = SingletonManager.Get <GameModeConfigManager>().GetBagTypeById(mode); IGlobalKeyInputMapper inputMapper = null; switch (bagType) { case XmlConfig.EBagType.Group: inputMapper = new GroupModeInputMapper(_contexts); break; default: inputMapper = new DefaultModeInputMapper(); break; } cmdGenerator.RegisterGlobalKeyhandler(inputMapper); cmdGenerator.BeginReceiveUserInput(_contexts.userInput.userInputManager.Instance); } }
public override void OnLoadResources(IUnityAssetManager assetManager) { base.OnLoadResources(assetManager); foreach (var entity in _player.GetEntities()) { if (!entity.hasAppearanceInterface) { continue; } var loadRequests = entity.appearanceInterface.Appearance.GetLoadRequests(); if (loadRequests.Count > 0) { var call = _assetsAsyncCallPool.Get(); call.CreateCallFuncMapping(entity, loadRequests); CreateAssetInfos(loadRequests); assetManager.LoadAssetsAsync(entity, _assetInfos, call.CallFunc); } var recycleRequests = entity.appearanceInterface.Appearance.GetRecycleRequests(); foreach (var request in recycleRequests) { entity.RemoveAsset(request); assetManager.Recycle(request); } entity.appearanceInterface.Appearance.ClearRequests(); } }
public OptionConfigurationInitModule(ISessionCondition sessionState, IUnityAssetManager assetManager) { _assetManager = assetManager; var allMaps = SingletonManager.Get <MapsDescription>(); if (allMaps.CurrentLevelType != LevelType.BigMap) { return; } SceneConfig config = allMaps.BigMapParameters; string preStr = config.PreMapName; int gridNum = config.TerrainDimension; StreamingLevelStructure streamingLevel = SingletonManager.Get <StreamingLevelStructure>(); ScenesLightmapStructure lightmap = SingletonManager.Get <ScenesLightmapStructure>(); ScenesIndoorCullStructure indoor = SingletonManager.Get <ScenesIndoorCullStructure>(); streamingLevel.Clear(); lightmap.Clear(); indoor.Clear(); for (int i = 0; i < gridNum; i++) { for (int j = 0; j < gridNum; j++) { string preName = preStr + "_" + preStr + " " + i + "x" + j; AddConfigSystem <StreamingLevelStructure>(sessionState, preName + StreamingConfig.DataXMLName, StreamingConfig.StreamingABPath + preStr + StreamingConfig.StreamingDataABName, streamingLevel); AddConfigSystem <ScenesLightmapStructure>(sessionState, preName + StreamingConfig.LightXMLName, StreamingConfig.StreamingABPath + preStr + StreamingConfig.StreamingLightDataABName, lightmap); AddConfigSystem <ScenesIndoorCullStructure>(sessionState, preName + StreamingConfig.InDoorXMLName, StreamingConfig.StreamingABPath + preStr + StreamingConfig.StreamingInDoorABName, indoor); } } _sessionState = sessionState; }
public override void OnLoadResources(IUnityAssetManager assetManager) { base.OnLoadResources(assetManager); foreach (var entity in _player.GetEntities()) { ChangeRoleByGamePlayData(entity); ChangeRoleByCmd(entity); AssetLoadSuccess(entity); // 狂暴技能 临时代码 if (!entity.isFlagSelf || !entity.hasPlayerInfo || entity.playerInfo.RoleModelId != 100) { continue; } if (Input.GetKeyDown(KeyCode.Alpha1)) { entity.stateInterface.State.RageStart(); entity.appearanceInterface.Appearance.ChangeAvatar(390); } if (Input.GetKeyDown(KeyCode.Alpha2)) { entity.stateInterface.State.RageEnd(); entity.appearanceInterface.Appearance.ChangeAvatar(389); } ////////////////////// } }
public virtual void Recycle(IUnityAssetManager assetManager) { if (UnityObject != null) { assetManager.Recycle(UnityObject); } }
public ServerRoomFactory(RoomEventDispatcher dispatcher, ICoRoutineManager coRoutineManager, IUnityAssetManager assetMananger) { _dispatcher = dispatcher; _coRouitneManager = coRoutineManager; _assetMananger = assetMananger; _contexts = new Contexts(); }
public ContextsServerWrapper(Contexts contexts, IUnityAssetManager assetManager, ICoRoutineManager coRoutineManager) { var ruleId = RuleMap.GetRuleId(SingletonManager.Get <ServerFileSystemConfigManager>().BootConfig.Rule); this.contexts = contexts; #if (!ENTITASDISABLEVISUALDEBUGGING && UNITYEDITOR) this.contexts.InitializeContexObservers(); #endif SingletonManager.Get <MyProfilerManager>().Contexts = contexts; IBin2DManager bin2DManager = CreateBin2DManager(); IniCurrentTimeSession(); var entityIdGenerator = new EntityIdGenerator(EntityIdGenerator.GlobalBaseId); var equipmentEntityIdGenerator = new EntityIdGenerator(EntityIdGenerator.EquipmentBaseId); InitEntityFactorySession(entityIdGenerator, equipmentEntityIdGenerator); InitCommonSession(bin2DManager, entityIdGenerator, equipmentEntityIdGenerator, ruleId, assetManager, coRoutineManager); InitServerSession(bin2DManager, ruleId); contexts.vehicle.SetSimulationTime(0); InitialWeaponSkill(); }
public override void OnLoadResources(IUnityAssetManager assetManager) { base.OnLoadResources(assetManager); foreach (var entity in _player.GetEntities()) { if (entity.hasAppearanceInterface) { var loadRequests = entity.appearanceInterface.Appearance.GetLoadRequests(); foreach (var request in loadRequests) { var intercept = _interceptPool.Get(); intercept.SetParam(entity, request.GetHandler <PlayerEntity>()); assetManager.LoadAssetAsync(entity, request.AssetInfo, intercept.Call); } var recycleRequests = entity.appearanceInterface.Appearance.GetRecycleRequests(); foreach (var request in recycleRequests) { entity.RemoveAsset(request); assetManager.Recycle(request); } entity.appearanceInterface.Appearance.ClearRequests(); } } }
private void RequestForResource(IUnityAssetManager assetManager) { _levelManager.GetRequests(_sceneRequests, _goRequests, _lightmapsRequests); foreach (var request in _sceneRequests) { assetManager.LoadSceneAsync(request, true); } foreach (var request in _goRequests) { _levelManager.LoadResource("InitialSceneLoadingSystem", assetManager, request); } foreach (var request in _lightmapsRequests) { MeshRenderer mr = null; List <AssetInfo> infos = new List <AssetInfo>(); foreach (var ex in request) { infos.Add(ex.asset); if (mr == null) { mr = ex.data; } } assetManager.LoadAssetsAsync(mr, infos, _levelManager.LightmapsLoadedWrapper); } _sceneRequests.Clear(); _goRequests.Clear(); _lightmapsRequests.Clear(); }
public LevelManager(IUnityAssetManager assetManager) { _assetManager = assetManager; SceneManager.sceneLoaded += SceneLoadedWrapper; SceneManager.sceneUnloaded += SceneUnloadedWrapper; }
// private static readonly AssetInfo GroundProbFlashAsset = new AssetInfo("effect/common", "GroundPropFlash"); public SceneObjectLoadSystem(Contexts contexts, ICommonSessionObjects sessionObjects) : base( contexts.sceneObject) { _assetManager = sessionObjects.AssetManager; _playerContext = contexts.player; _simpleLoadHandler = new SimpleLoadRespondHander(contexts); _weaponLoadHandler = new LoadWeaponRespondHandler(contexts); }
public ServerMain(ICoRoutineManager coRoutineManager, IUnityAssetManager assetManager, IRoomListener roomListener) { _coRoutineManager = coRoutineManager; _assetManager = assetManager; _roomListener = roomListener; _baseConfigInitModule = new BaseConfigurationInitModule(_initState, _assetManager); }
public void OnInitModule(IUnityAssetManager assetManager) { if (_renderer.IsReady) { _commonSession.LevelManager.SceneLoaded += _clientSession.TerrainRenderer.SceneLoaded; _commonSession.LevelManager.SceneUnloaded += _clientSession.TerrainRenderer.SceneUnloaded; } }
public void Update(IUnityAssetManager assetManager) { _loadRequestManager = assetManager; ProcessInitializedEntitys(assetManager); ProcessUnInitializedEntitys(assetManager); ProcessOldResources(_oldResource, assetManager); }
public void LoadSubResources(IUnityAssetManager assetManager, OnSubResourcesHandled handledCallback) { _assetManager = assetManager; _handledCallback = handledCallback; if (!LoadSubResourcesImpl()) { _handledCallback(); } }
public void OnInitModule(IUnityAssetManager assetManager) { var player = _contexts.player.flagSelfEntity; _contexts.session.clientSessionObjects.UserPredictionInitManager.RewindFirstSnapshot(player.entityKey.Value); _logger.InfoFormat("RewindFirstSnapshotInitSystem:{0}", player.position.Value); player.RootGo().transform.SetPositionAndRotation(player.position.Value, player.orientation.ModelView); }
public void LoadAllGlobalEffect(IUnityAssetManager assetManager, Action allLoadSucc) { foreach (var kv in _assetBundles) { assetManager.LoadAssetAsync(kv.Key, kv.Value, OnLoadSucc); } _allLoadSucc = allLoadSucc; }
public ServerPrepareFeature(string name, IGameModule topLevelGameModule, IUnityAssetManager assetManager) : base(name) { topLevelGameModule.Init(); Add(new ModuleInitSystem(topLevelGameModule, assetManager)); Add(new EntityCreateSystem(topLevelGameModule)); Add(new ResourceLoadSystem(topLevelGameModule, assetManager)); }
public override void Recycle(IUnityAssetManager assetManager) { if (Controller != null) { Controller.ResetGameObject(typeof(VehicleMaterialLoader), false); } base.Recycle(assetManager); }
public void LoadTerrain(IUnityAssetManager assetManager, AbstractMapConfig sceneConfig) { if (!_dictTerrains.ContainsKey(sceneConfig.Id)) { MyTerrain terrain = new MyTerrain(assetManager, sceneConfig); terrain.LoadAll(); AddTerrain(terrain); } SetTerrainData(); }
private void ProcessUnInitializedEntitys(IUnityAssetManager assetManager) { var entities = _initializedGroup.GetEntities(); for (var i = 0; i < entities.Length; i++) { var entity = entities[i]; InitComponent(entity, _contexts); } }
public virtual void Recycle(IUnityAssetManager assetManager) { foreach (var asset in LoadedAssets) { if (asset.Value != null) { assetManager.Recycle(asset.Value); } } }
public void OnLoadResources(IUnityAssetManager assetManager) { RequestForResource(assetManager); if (_levelManager.NotFinishedRequests <= 0) { _levelManager.SetAsapMode(AsapMode); _sessionState.FullfillExitCondition(typeof(InitialSceneLoadingSystem)); } }
public ClientSessionStateProgress(IContexts contexts) { _contexts = contexts as Contexts; UiCommon.InitUI(UiRootName); _assetManager = _contexts.session.commonSession.AssetManager; _assetManager.LoadAssetAsync(GetType().ToString(), new AssetInfo(LoadingUiBundleName, LoadingUiAssetName), OnLoadSucc); }
public ClientContextInitilizer(IUserCmdGenerator userCmdGenerator, ICoRoutineManager coRoutineManager, IUnityAssetManager assetManager, string loginToken) { _userCmdGenerator = userCmdGenerator; _coRoutineManager = coRoutineManager; _loginToken = loginToken; _assetManager = assetManager; }
public void Recycle(IUnityAssetManager assetManager) { foreach (var unityObject in _unityObjects.Values) { assetManager.Recycle(unityObject); } _unityObjects.Clear(); _effects.Clear(); _globalEffects.Clear(); }
public void OnLoadResources(IUnityAssetManager assetManager) { if (Reload) { foreach (var cfg in _configs) { assetManager.LoadAssetAsync("ConfigReloadSystem", new AssetInfo("tables", cfg.Asset), OnLoadSucc); } Reload = false; } }
public override void OnLoadResources(IUnityAssetManager assetManager) { base.OnLoadResources(assetManager); foreach (var entity in _player.GetEntities()) { ChangeRoleByGamePlayData(entity); ChangeRoleByCmd(entity); AssetLoadSuccess(entity); } }