public void Load(string placementId, IUnityAdsLoadListener loadListener) { // If placementId is null, use explicit defaultPlacement to match native behaviour if (m_Initialized && placementId == null) { placementId = m_Configuration.defaultPlacement; } if (!m_Initialized) { m_QueuedLoads?.Enqueue(placementId); return; } m_Platform.UnityLifecycleManager.Post(() => { if (m_PlacementMap.ContainsKey(placementId)) { m_PlacementMap[placementId] = true; m_Platform.UnityAdsReady(placementId); loadListener?.OnUnityAdsAdLoaded(placementId); } else { string errorMessage = "Placement " + placementId + " does not exist for gameId: " + m_GameId; m_Platform.UnityAdsDidError(errorMessage); loadListener?.OnUnityAdsFailedToLoad(placementId, UnityAdsLoadError.INVALID_ARGUMENT, errorMessage); } }); }
public override void Dispose() { if (NativePtr == IntPtr.Zero) { return; } LoadListenerDestroy(NativePtr); NativePtr = IntPtr.Zero; m_UnityAdsInternalListener = null; m_UserListener = null; }
public void Load(string placementId, IUnityAdsLoadListener loadListener) { UnityAdsLoad(placementId, new IosLoadListener(this, loadListener).NativePtr); }
public void Load(string placementId, IUnityAdsLoadListener loadListener) { m_UnityAds?.CallStatic("load", placementId, new AndroidLoadListener(m_Platform, loadListener)); }
public void Load(string placementId, IUnityAdsLoadListener loadListener) { }
public AndroidLoadListener(IPlatform platform, IUnityAdsLoadListener loadListener) : base("com.unity3d.ads.IUnityAdsLoadListener") { m_Platform = platform; m_ManagedListener = loadListener; }
public IosLoadListener(IUnityAdsLoadListener unityAdsInternalListener, IUnityAdsLoadListener userListener) { NativePtr = LoadListenerCreate(OnLoadSuccess, OnLoadFailure); m_UnityAdsInternalListener = unityAdsInternalListener; m_UserListener = userListener; }