public UiController(IUiView uiView, IPlayerModel playerModel, IGameController gameController) { _gameController = gameController; _playerModel = playerModel; _uiView = uiView; InitView(); _uiView.BuffCollector = playerModel.BuffCollector; _uiView.Start(); _gameController.OnGameRestart += EndGame; }
private void EndGame() { _playerModel.OnHealthChanged -= OnPlayerModelOnOnHealthChanged; _playerModel.OnArmorChanged -= OnPlayerModelOnOnArmorChanged; _playerModel.OnAttackValueChanged -= OnPlayerModelOnOnAttackValueChanged; _playerModel.OnVampireValueChanged -= OnPlayerModelOnOnVampireValueChanged; _playerModel = null; _gameController = null; _uiView.EndGame(); _uiView = null; }
protected GameControllerBase(IMapView mapView, IUiView uiView, IMapModel mapModel, IMapSaver mapSaver) { this.mapView = mapView; this.uiView = uiView; this.mapModel = mapModel; this.mapSaver = mapSaver; mapModel.OnPathChanged += OnPathChanged; uiView.OnFindPathPressed += OnFindPathPressed; uiView.OnAddObstaclesPressed += OnAddObstaclesPressed; uiView.OnRemoveObstaclesPressed += OnRemoveObstaclesPressed; uiView.OnEditStartPointPressed += OnEditStartPointPressed; uiView.OnEditGoalPointPressed += OnEditGoalPointPressed; uiView.OnClearPathPressed += OnClearPathPressed; uiView.OnClearMapPressed += OnClearMapPressed; uiView.OnSaveMapPressed += OnSaveMapPressed; mapView.onStart += LoadMap; }
public GameController(IMapView view, IUiView uiView, IMapModel mapModel, IPathFinder pathFinder, IMapSaver mapSaver) : base(view, uiView, mapModel, mapSaver) { this.pathFinder = pathFinder; }
public void Register <TUiView>(IUiView view) { _views.Add(typeof(TUiView), view); }