void Awake() { //user input UserInput = gameObject.AddComponent <UiUserInput>(); //HUD end game gameObject.AddComponent <UiButtonsEndGame>(); }
//---------------------------------------------------------------------------------------------------------- #region Unity callback void Awake() { UserInput = GetComponent <IUiUserInput>(); Ui = GetComponent <IUiPlayer>(); var buttons = gameObject.GetComponentsInChildren <UiButton>(); foreach (var button in buttons) { button.SetHandler(this); } }
protected override void Awake() { base.Awake(); GameData = GameData.Load(); //user input UserInput = gameObject.AddComponent <UiUserInput>(); //HUD end game gameObject.AddComponent <UiButtonsEndGame>(); }