//-------------------------------------------------------------------------------------------------------------- #region Unitycallbacks protected override void Awake() { base.Awake(); PlayerHand = transform.parent.GetComponentInChildren <IUiPlayerHand>(); PlayerHand.OnCardPlayed += AddCard; }
//-------------------------------------------------------------------------------------------------------------- #region Unitycallbacks void Awake() => PlayerHand = transform.parent.GetComponentInChildren <IUiPlayerHand>();
//-------------------------------------------------------------------------------------------------------------- void Awake() { PlayerHand = GetComponent <IUiPlayerHand>(); PlayerHand.OnPileChanged += Sort; }