예제 #1
0
        //--------------------------------------------------------------------------------------------------------------

        #region Unitycallbacks

        protected override void Awake()
        {
            base.Awake();
            PlayerHand = transform.parent.GetComponentInChildren <IUiPlayerHand>();
            PlayerHand.OnCardPlayed += AddCard;
        }
예제 #2
0
        //--------------------------------------------------------------------------------------------------------------

        #region Unitycallbacks

        void Awake() => PlayerHand = transform.parent.GetComponentInChildren <IUiPlayerHand>();
예제 #3
0
        //--------------------------------------------------------------------------------------------------------------

        void Awake()
        {
            PlayerHand = GetComponent <IUiPlayerHand>();
            PlayerHand.OnPileChanged += Sort;
        }