//-------------------------------------------------------------------------------------------------------------- void Awake() { Graveyard = GetComponent <UiCardGraveyard>(); Graveyard.OnPileChanged += Sort; }
//-------------------------------------------------------------------------------------------------------------- private void Awake() { CardHand = GetComponent <UiCardHand>(); CardHand.OnPileChanged += Sort; }
//-------------------------------------------------------------------------------------------------------------- void Awake() { CardHand = GetComponent <UiCardHandSelector>(); CardHand.OnPileChanged += Sort; }
//-------------------------------------------------------------------------------------------------------------- void Awake() { PlayerHand = GetComponent <IUiPlayerHand>(); PlayerHand.OnPileChanged += Sort; }