//--------------------------------------------------------------------------------------------------------------

        void Awake()
        {
            Graveyard = GetComponent <UiCardGraveyard>();
            Graveyard.OnPileChanged += Sort;
        }
예제 #2
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        //--------------------------------------------------------------------------------------------------------------

        private void Awake()
        {
            CardHand = GetComponent <UiCardHand>();
            CardHand.OnPileChanged += Sort;
        }
예제 #3
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        //--------------------------------------------------------------------------------------------------------------

        void Awake()
        {
            CardHand = GetComponent <UiCardHandSelector>();
            CardHand.OnPileChanged += Sort;
        }
예제 #4
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        //--------------------------------------------------------------------------------------------------------------

        void Awake()
        {
            PlayerHand = GetComponent <IUiPlayerHand>();
            PlayerHand.OnPileChanged += Sort;
        }