private void OnAuthorizeReceived(IUdpNetwork network, IOwner owner, string name, ICallbacks callbacks) { if (string.IsNullOrEmpty(name)) { Console.WriteLine("Authorized failed, empty name, address {0}", owner.Id); callbacks.Fail(_incorrectUsername); _network.Authorize(owner, false); return; } foreach (var item in _clients.Values) { if (item == name) { Console.WriteLine("Authorized failed, dublicate name, address {0}", owner.Id); callbacks.Fail(_dublicateUsername); _network.Authorize(owner, false); return; } } Console.WriteLine("Authorized true, address: {0}", owner.Id); callbacks.Ack(_ok); _network.Authorize(owner, true); _clients.Add(owner, name); }
private void OnRequestReceived(IUdpNetwork network, IOwner owner, IValue request, ICallbacks callbacks) { var chatValue = (ChatValue)request; Console.WriteLine("Server receive chat message, address: {0}, name: {1}, message: {2}", owner.Id, chatValue.Name, chatValue.Message); _request.Enqueue(new Tuple <IOwner, IValue, ICallbacks>(owner, request, callbacks)); }
private void NetworkOnRequestReceived(IUdpNetwork network, IOwner owner, IValue request, Network.Callbacks.ICallbacks callbacks) { callbacks.Ack("Ok"); var value = (ChatValue)request; string message = value.Name + ": " + value.Message; CallMessage(message, false); }
private void OnDisconnected(IUdpNetwork network, IOwner owner) { Console.WriteLine("Disconneted, address: {0}", owner.Id); _clients.Remove(owner); }
private void NetworkOnConnected(IUdpNetwork network, IOwner owner) { Console.WriteLine("Connected, address: {0}", owner.Id); }
private void NetworkOnConnected(IUdpNetwork network, IOwner owner) { _owner = owner; CallChangeStage(ClientStage.Connected); CallMessage("Connected", true); }