public static bool HasUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null) { IDataTable <DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable <DRUIForm>(); DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId); if (drUIForm == null) { return(false); } string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName); if (string.IsNullOrEmpty(uiGroupName)) { return(uiComponent.HasUIForm(assetName)); } IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName); if (uiGroup == null) { return(false); } return(uiGroup.HasUIForm(assetName)); }
//是否存在界面 public static bool HasUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null) { //获取界面配置表数据 IDataTable <DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable <DRUIForm>(); DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId); if (drUIForm == null) { return(false); } //获取界面资源路径 string assetName = RuntimeAssetUtility.GetUIFormAsset(drUIForm.AssetName); //界面组名为空则直接检查当前是否存在界面 if (string.IsNullOrEmpty(uiGroupName)) { return(uiComponent.HasUIForm(assetName)); } //获取界面组 IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName); if (uiGroup == null) { return(false); } //界面组中检查 return(uiGroup.HasUIForm(assetName)); }
/// <summary> /// 界面组中是否存在界面。 /// </summary> /// <param name="uiFormTypeId">界面类型编号。</param> /// <param name="uiGroupName">界面组名称。</param> /// <returns>界面组中是否存在界面。</returns> public bool HasUIForm(int uiFormTypeId, string uiGroupName) { IUIGroup uiGroup = GetUIGroup(uiGroupName); if (uiGroup == null) { throw new GameFrameworkException(string.Format("UI group '{0}' is not exist.", uiGroupName)); } return(uiGroup.HasUIForm(uiFormTypeId)); }
public static bool HasUIForm(this UIComponent uiComponent, UIFormId uiFormId, string uiGroupName = null) { string assetName = AssetUtility.GetUIFormAsset(uiFormId); if (string.IsNullOrEmpty(uiGroupName)) { return(uiComponent.HasUIForm(assetName)); } IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName); if (uiGroup == null) { return(false); } return(uiGroup.HasUIForm(assetName)); }
public static bool HasUIForm <T>(this IUIManager uiManager, int uiFormId, string uiGroupName = null) where T : IDataRow { Guard.Verify <LogicException>(GetUIFormInfo == null, "Must transfer the Extend() method before GetUIFormInfo() method."); UIFormInfo uiFormInfo = GetUIFormInfo(uiFormId); if (string.IsNullOrEmpty(uiGroupName)) { return(uiManager.HasUIForm(uiFormInfo.AssetName)); } IUIGroup uiGroup = uiManager.GetUIGroup(uiGroupName); if (uiGroup == null) { return(false); } return(uiGroup.HasUIForm(uiFormInfo.AssetName)); }
public static bool HasUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null) { UIData uiData = GameEntry.Data.GetData <DataUI>().GetUIData(uiFormId); if (uiData == null) { return(false); } if (string.IsNullOrEmpty(uiGroupName)) { return(uiComponent.HasUIForm(uiData.AssetPath)); } IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName); if (uiGroup == null) { return(false); } return(uiGroup.HasUIForm(uiData.AssetPath)); }