private void GetInput() { var keyPressed = ui.GetKey(); switch (keyPressed) { case ConsoleKey.LeftArrow: Move(Direction.West); break; case ConsoleKey.RightArrow: Move(Direction.East); break; case ConsoleKey.UpArrow: Move(Direction.North); break; case ConsoleKey.DownArrow: Move(Direction.South); break; //case ConsoleKey.P: // PickUp(); // break; //case ConsoleKey.I: // Inventory(); // break; case ConsoleKey.Q: Environment.Exit(0); break; default: break; } var actionMeny = new Dictionary<ConsoleKey, Action>() { {ConsoleKey.P, PickUp }, {ConsoleKey.I, Inventory }, {ConsoleKey.D, Drop } }; if (actionMeny.ContainsKey(keyPressed)) { var method = actionMeny[keyPressed]; method?.Invoke(); } }
public int AskForKey(string prompt) { bool success; int keyPressed; do { Console.Write(prompt); var input = ui.GetKey(); success = int.TryParse(input, out keyPressed); if (!string.IsNullOrEmpty(input) && success) { success = true; } } while (!success); return(keyPressed); }