void AddType(Type type) { if (IgnoredTypes.Contains(type)) { #if UNITY_EDITOR Debug.Log("Try to serialize ignore type" + type); #else Console.WriteLine("Try to serialize ignore type" + type); #endif return; } if (!typeHandler.CanAddType(type)) { return; } if (!generatedTypes.Add(type)) { return; } if (todoTypesSet.Add(type)) { todoTypes.Enqueue(type); } }
void AddType(Type type) { if (IgnoredTypes.Contains(type)) { Debug.Log("Try to serialize ignore type" + type); return; } if (!typeHandler.CanAddType(type)) { return; } if (!generatedTypes.Add(type)) { return; } if (todoTypesSet.Add(type)) { todoTypes.Enqueue(type); } }