public void AddPlayerPass(ITwoPlayerEvent playerPass) { playerPasses.Add(playerPass); logger($"Player {playerPass.GetPlayerAt1().GetId()} was at {playerPass.GetPosition1()} when they passed {playerPass.GetPlayerAt2().GetId()} who was at {playerPass.GetPosition2()}"); }
public void AddPlayerMeet(ITwoPlayerEvent playerMeet) { playerMeets.Add(playerMeet); logger($"Player {playerMeet.GetPlayerAt1().GetId()} was at {playerMeet.GetPosition1()} when they meet {playerMeet.GetPlayerAt2().GetId()} who was at {playerMeet.GetPosition2()}"); }