public override void Begin(params object[] parameters) { if (TutorialManager.IsActivated) { ITutorialService service = TutorialManager.GetService(); if (service != null && !service.GetValue <bool>(TutorialManager.EnableVictoryKey, true)) { base.GameServer.PostStateChange(typeof(GameServerState_Turn_AI), new object[0]); return; } } base.Begin(parameters); if (Amplitude.Unity.Framework.Application.Version.Accessibility <= Accessibility.Internal) { Diagnostics.Log("GameServerState_Turn_CheckForGameEndingConditions."); } IVictoryManagementService service2 = base.GameServer.Game.Services.GetService <IVictoryManagementService>(); if (service2 != null) { this.TurnToCheckTheGameEndingConditionsFor = base.GameServer.Game.Turn - 1; bool flag = false; VictoryManager victoryManager = service2 as VictoryManager; if (victoryManager != null) { victoryManager.OnBeginTurn(); } this.CheckForVictoryConditions(service2, out flag); if (flag) { base.GameServer.PostStateChange(typeof(GameServerState_Turn_DealWithGameEndingConditions), new object[0]); return; } } base.GameServer.PostStateChange(typeof(GameServerState_Turn_AI), new object[0]); }