public GameManager(int numberOfPlayers) { NumberOfPlayers = numberOfPlayers; ListOfPlayers = new ObservableCollection <Player>(); PlayerCreator = new PlayerCreator(); TurnsManager = new TurnsManager(); }
private void Start() { gameManager = interfaceFactory.GameManager; errorHandler = interfaceFactory.ErrorHandler; uiManager = interfaceFactory.UIManager; if (gameManager == null || errorHandler == null || uiManager == null) { gameObject.SetActive(false); } else { if (componentMissing) { errorHandler.ReportError("Tourist Manager component missing", ErrorState.restart_scene); } inventoryUI = uiManager.InventoryUI; if (inventoryUI == null) { errorHandler.ReportError("Inventory UI missing", ErrorState.restart_scene); } turnsManager = gameManager.TurnsManager; if (turnsManager == null) { errorHandler.ReportError("Turns Manager missing", ErrorState.restart_scene); } else { if (turnsManager.TurnBasedObjects == null) { errorHandler.ReportError("Turn based objects list not initialized", ErrorState.restart_scene); } else { turnsManager.TurnBasedObjects.Add(this); } } playerManager = gameManager.PlayerManager; if (playerManager == null) { errorHandler.ReportError("Player Manager missing", ErrorState.restart_scene); } } }
protected override void Start() { base.Start(); if (gameObject.activeSelf) { if (componentMissing == true) { errorHandler.ReportError("Player Character missing component", ErrorState.restart_scene); } else { landmarkParser = globeParser.LandmarkParser; if (landmarkParser == null) { errorHandler.ReportError("Landmark parser missing", ErrorState.restart_scene); } navigationUI = uiManager.NavigationUI; if (navigationUI == null) { errorHandler.ReportError("Navigation UI missing", ErrorState.restart_scene); } touristManager = gameManager.TouristManager; if (touristManager == null) { errorHandler.ReportError("Tourist Manager missing", ErrorState.restart_scene); } else { for (int i = 0; i < STARTING_NUMBER_OF_TOURISTS; i++) { touristManager.GenerateTourist(); } } cameraManager = gameManager.CameraManager; if (cameraManager == null) { errorHandler.ReportError("Camera Manager missing", ErrorState.restart_scene); } else { cameraManager.OrientOnLocation(VectorLocation); } turnsManager = gameManager.TurnsManager; if (turnsManager == null) { errorHandler.ReportError("Turns Manager missing", ErrorState.restart_scene); } else { turnsManager.TurnBasedObjects.Add(this); } Vehicle.InitVehicles(); ClimateCosts = Vehicle.GetClimateVehicle("Mild"); UpdateLocation(CellLocation.index); } } }