partial void OnTransitionShaderEffectCoerceValue(ITransitionShaderEffect baseValue, ref ITransitionShaderEffect newValue, ref bool isProcessed) { if (!(baseValue is Effect)) { newValue = null; isProcessed = true; } }
partial void OnTransitionShaderEffectPropertyChanged(ITransitionShaderEffect oldValue, ITransitionShaderEffect newValue, ref bool isProcessed) { SetEffect(); }