public ITrade HandleTrade(IGameState state, ITrade offer, int proposingPlayerId) { // accept if convert extras to needed and opponent < 7 points List<Resource> extras = new List<Resource>(); foreach (Resource r in Enum.GetValues(typeof(Resource))) { int extra = state.GetOwnResources().Count(res => res == r) - 1; for (int i = 0; i < extra; i++) extras.Add(r); } // good offer? var valid = offer.Give.Where(o => o.All(r => o.Count(cur => cur == r) <= extras.Count(e => e == r))); if (valid.Count() == 0) return offer.Decline(); // take the one with least cards to give, and then by most duplicates List<Resource> bestGive = valid.OrderBy(o => o.Count) .ThenByDescending(o => state.GetOwnResources().Sum(r => state.GetOwnResources().Count(res => res == r))) .First(); // find best "take" (cards we get) kind of the opposite of above List<Resource> bestTake = offer.Take.OrderBy(o => o.Count) .ThenBy(o => state.GetOwnResources().Sum(r => state.GetOwnResources().Count(res => res == r))) .First(); return offer.Respond(bestGive, bestTake); }
public ITrade HandleTrade(IGameState state, ITrade offer, int proposingPlayerId) { // accept if convert extras to needed and opponent < 7 points List <Resource> extras = new List <Resource>(); foreach (Resource r in Enum.GetValues(typeof(Resource))) { int extra = state.GetOwnResources().Count(res => res == r) - 1; for (int i = 0; i < extra; i++) { extras.Add(r); } } // good offer? var valid = offer.Give.Where(o => o.All(r => o.Count(cur => cur == r) <= extras.Count(e => e == r))); if (valid.Count() == 0) { return(offer.Decline()); } // take the one with least cards to give, and then by most duplicates List <Resource> bestGive = valid.OrderBy(o => o.Count) .ThenByDescending(o => state.GetOwnResources().Sum(r => state.GetOwnResources().Count(res => res == r))) .First(); // find best "take" (cards we get) kind of the opposite of above List <Resource> bestTake = offer.Take.OrderBy(o => o.Count) .ThenBy(o => state.GetOwnResources().Sum(r => state.GetOwnResources().Count(res => res == r))) .First(); return(offer.Respond(bestGive, bestTake)); }
public ITrade HandleTrade(IGameState state, ITrade offer, int proposingPlayerId) { Console.WriteLine("You were asked if you wanted to trade."); Console.WriteLine("This is not yet implemented, so you declined."); return offer.Decline(); }
public ITrade HandleTrade(IGameState state, ITrade offer, int proposingPlayerId) { Console.WriteLine("You were asked if you wanted to trade."); Console.WriteLine("This is not yet implemented, so you declined."); return(offer.Decline()); }