public InputController() { #if (UNITY_IPHONE || UNITY_ANDROID) && !UNITY_EDITOR Debug.Log("Using native touches"); _provider = new UnityTouchProvider(); #else Debug.Log("Emulating touches from mouse"); _provider = new MouseTouchProvider(); #endif }
public CircleGesture(ITouchProvider touchProvider, float leastLength) { _touchProvider = touchProvider; _leastLength = leastLength; }