예제 #1
0
파일: Plugin.cs 프로젝트: carlosmaid/Torch
 /// <inheritdoc />
 public override void Init(ITorchBase torch)
 {
     base.Init(torch);
     //Torch.Log.Write($"Plugin init {Name}");
 }
예제 #2
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#pragma warning restore 649

        public ProfilerManager(ITorchBase torchInstance) : base(torchInstance)
        {
        }
예제 #3
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 /// <inheritdoc/>
 public ElasticManager(ITorchBase torch) : base(torch)
 {
     _canceller = new CancellationTokenSource();
 }
 public override void Init(ITorchBase torchBase)
 {
     _loader?.Init(null);
 }
예제 #5
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 /// <inheritdoc />
 public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance)
 {
 }
예제 #6
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 public override void Init(ITorchBase torch)
 {
     base.Init(torch);
     log.Info("Logger test.");
 }
예제 #7
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 public TorchSessionManager(ITorchBase torchInstance) : base(torchInstance)
 {
     _overrideMods = new Dictionary <ulong, MyObjectBuilder_Checkpoint.ModItem>();
     _overrideMods.Add(TorchModCore.MOD_ID, ModItemUtils.Create(TorchModCore.MOD_ID));
 }
예제 #8
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 /// <inheritdoc />
 public ChatManagerServer(ITorchBase torchInstance) : base(torchInstance)
 {
 }
 /// <inheritdoc cref="TorchPluginBase.Init"/>
 public override void Init(ITorchBase torch)
 {
     Debugger.Launch();
 }
예제 #10
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 /// <inheritdoc />
 public ChatManagerClient(ITorchBase torchInstance) : base(torchInstance)
 {
 }
예제 #11
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 public virtual void Init(ITorchBase torch)
 {
     Torch = torch;
 }
예제 #12
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 internal MultiplayerManager(ITorchBase torch)
 {
     _torch = torch;
     _torch.SessionLoaded += OnSessionLoaded;
     ChatManager.Instance.MessageRecieved += Instance_MessageRecieved;
 }
예제 #13
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 public ConfigManager(ITorchBase torchInstance) : base(torchInstance)
 {
 }
예제 #14
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파일: Manager.cs 프로젝트: Maldark/Torch
 protected Manager(ITorchBase torchInstance)
 {
     Torch = torchInstance;
 }
예제 #15
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 public CommandManager(ITorchBase torch, char prefix = '!') : base(torch)
 {
     Prefix = prefix;
 }
예제 #16
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 /// <inheritdoc />
 public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
 {
 }
예제 #17
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 public Router(ITorchBase torchBase)
 {
     _torch = torchBase;
 }
예제 #18
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 public DynamicConcealmentManager(ConcealmentPlugin plugin, ITorchBase torch) : base(torch)
 {
     _plugin = plugin;
     _pluginRef.SetTarget(plugin);
     _refreshCollection = new Timer(RefreshFromCollection);
 }
예제 #19
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 GameLoopObserverManager(ITorchBase torchInstance) : base(torchInstance)
 {
 }
예제 #20
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 public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
 {
 }
예제 #21
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        public static void Add(ITorchBase torch)
        {
            var mngr = new GameLoopObserverManager(torch);

            torch.Managers.AddManager(mngr);
        }
예제 #22
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        /// <inheritdoc cref="TorchPluginBase.Init"/>
        public override void Init(ITorchBase torch)
        {
            var pgmr = new ProfilerManager(torch);

            torch.Managers.AddManager(pgmr);
        }
예제 #23
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 public override void Init(ITorchBase torch)
 {
     base.Init(torch);
     Log.Info($"Torch Init Complete:{DateTime.Now}");
 }