public void HandleLostFocus(EventArgs e) { _canvasViewport.FullMode = false; // _topWinEventRoot.RootLostFocus(_focusEventArgs); _focusEventArgs.ResetAll(); // PrepareRenderAndFlushAccumGraphics(); }
public void HandleLostFocus(EventArgs e) { _canvasViewport.FullMode = false; // UIFocusEventArgs e1 = GetFreeFocusEventArgs(); _topWinEventRoot.RootLostFocus(e1); ReleaseFocusEventArgs(e1); // PrepareRenderAndFlushAccumGraphics(); }
public void HandleLostFocus(EventArgs e) { _canvasViewport.FullMode = false; _topWinEventRoot.RootLostFocus(); PrepareRenderAndFlushAccumGraphics(); }