public BingMapsTileLayer(ITileImageLoader tileImageLoader) : base(tileImageLoader) { MinZoomLevel = 1; MaxZoomLevel = 21; Loaded += OnLoaded; }
public WmtsTileLayer(ITileImageLoader tileImageLoader) : base(tileImageLoader) { IsHitTestVisible = false; Loaded += OnLoaded; }
protected MapTileLayerBase(ITileImageLoader tileImageLoader) { RenderTransform = new MatrixTransform(); TileImageLoader = tileImageLoader; updateTimer = new DispatcherTimer { Interval = UpdateInterval }; updateTimer.Tick += (s, e) => Update(false); MapPanel.InitMapElement(this); }
public MapTileLayer(ITileImageLoader tileImageLoader) { IsHitTestVisible = false; RenderTransform = new MatrixTransform(); TileImageLoader = tileImageLoader; updateTimer = new DispatcherTimer { Interval = UpdateInterval }; updateTimer.Tick += (s, e) => UpdateTileGrid(); MapPanel.InitMapElement(this); }
public TileLayer(ITileImageLoader tileImageLoader) { Initialize(); RenderTransform = new MatrixTransform(); TileImageLoader = tileImageLoader; Tiles = new List <Tile>(); updateTimer = new DispatcherTimer { Interval = UpdateInterval }; updateTimer.Tick += (s, e) => UpdateTileGrid(); }
protected MapTileLayerBase(ITileImageLoader tileImageLoader) { RenderTransform = new MatrixTransform(); TileImageLoader = tileImageLoader; TileImageLoader.Progress = new Progress <double>(p => LoadingProgress = p); updateTimer = this.CreateTimer(UpdateInterval); updateTimer.Tick += async(s, e) => await Update(); #if WINUI || UWP MapPanel.InitMapElement(this); #endif }
public MBTileLayer(ITileImageLoader tileImageLoader) : base(tileImageLoader) { }
public TileLayer(ITileImageLoader tileImageLoader) { Initialize(); RenderTransform = new MatrixTransform(); TileImageLoader = tileImageLoader; Tiles = new List<Tile>(); TileZoomLevel = -1; updateTimer = new DispatcherTimer { Interval = UpdateInterval }; updateTimer.Tick += (s, e) => UpdateTileRect(); }
public NexradTileLayer(ITileImageLoader tileImageLoader) : base(tileImageLoader) { }
public WmtsTileLayer(ITileImageLoader tileImageLoader) : base(tileImageLoader) { Loaded += OnLoaded; }