public void GenerateNextTile() { Position[] blanks = board.BlankSlots(); Tile tile = tileGenerator.Generate(blanks); board.SetNumber(tile.Value, tile.Position); }
public void GenerateMap() { tileGenerator = new TileGenerate(mapSize, transform, typeOftiles, scale); tileMap = tileGenerator.Generate(); settlementGenerotor = new SettlementGenerator(mapSize, transform, townLocalization, tileMap, scale); settlementMap = settlementGenerotor.Generate(); routeGenerator = new RouteGenerator(settlementMap, transform, routeLocalization, scale); routeGenerator.Generate(); }