public EnemyFactory(ITickManager tickManager, ICameraManager cameraManager, IEnemyProvider enemyProvider) { _tickManager = tickManager; _cameraManager = cameraManager; _enemyProvider = enemyProvider; }
public PlayerManager(IPlayerConfig playerConfig, ITickManager tickManager, ICameraManager cameraManager, ISpellManager spellManager) { _playerConfig = playerConfig; _tickManager = tickManager; _cameraManager = cameraManager; _spellManager = spellManager; }
public DM(Logger logger, IEventManager events, IRpcHandler rpc, ITickManager tickManager) { Logger = logger; Events = events; Rpc = rpc; TickManager = tickManager; GameService = new GameService(new Logger("DM | GameService"), Events, Rpc, TickManager); Start(); }
protected Service(ILogger logger, ITickManager ticks, IEventManager events, IRpcHandler rpc, ICommandManager commands, OverlayManager overlayManager, User user) { this.Logger = logger; this.Ticks = ticks; this.Events = events; this.Rpc = rpc; this.Commands = commands; this.OverlayManager = overlayManager; this.User = user; }
public GameService(ILogger logger, IEventManager events, IRpcHandler rpc, ITickManager tickManager) : base(logger, events, rpc, tickManager) { Logger.Info("Game service started."); Rpc.Event(DMEvents.Spawn).On <SpawnData>(OnSpawnRequested); Rpc.Event(DMEvents.Start).On(OnGameStarted); Rpc.Event(DMEvents.UpdateTimer).On <int>(OnTimerUpdated); Rpc.Event(ServerEvents.MissionEnded).On(OnMissionEnded); TickManager.Attach(MissionTimerTick); }
public void Dispose() { InputManager inputManager = _context.GetInputManager(); inputManager.OnKeyPressed -= OnKeyPressed; inputManager.OnKeyReleased -= OnKeyReleased; ITickManager tickManager = _context.GetITickManager(); tickManager.OnFrameQueued -= OnFrameQueued; }
protected Service(ILogger logger, ITickManager ticks, ICommunicationManager comms, ICommandManager commands, IOverlayManager overlayManager, User user) { this.Logger = logger; this.Ticks = ticks; this.Comms = comms; this.Commands = commands; this.OverlayManager = overlayManager; this.User = user; // Load empty default catalog this.Catalog = new LocaleCatalog(new Catalog(CultureInfo.InvariantCulture)); var type = GetType(); // Get all embedded resources var catalogs = type.Assembly.GetManifestResourceNames(); if (!catalogs.Any()) { return; } // Match found cultures with server cultures var matches = ClientConfiguration.Locale.Culture.Where(c => catalogs.Contains($"{type.Namespace}.Locales.{c.Name}.mo")).ToList(); foreach (var culture in matches) { using (var resourceStream = type.Assembly.GetManifestResourceStream($"{type.Namespace}.Locales.{culture.Name}.mo")) { if (resourceStream == null) { continue; } try { // Load MO file locale this.Catalog = new LocaleCatalog(new Catalog(new MoLoader(resourceStream, new MoFileParser(Encoding.UTF8, false)), culture)); this.Logger.Debug($"Loaded locale: {type.Namespace}.Locales.{culture.Name}.mo"); break; } catch (Exception ex) { this.Logger.Error(ex, $"Loading plugin locale catalog failed: {type.Namespace}.Locales.{culture.Name}.mo"); } } } }
public PlayerInputComponent(IContext context, IEntity entity) { _context = context; _entity = entity; InputManager inputManager = context.GetInputManager(); inputManager.OnKeyPressed += OnKeyPressed; inputManager.OnKeyReleased += OnKeyReleased; ITickManager tickManager = context.GetITickManager(); tickManager.OnFrameQueued += OnFrameQueued; }
public Game(ApplicationContextBase applicationContextBase) { _applicationContextBase = applicationContextBase; _disposables = new List <IDisposable>(); _keyListener = new KeyListener(applicationContextBase); _inputManager = new InputManager(this); _tickManager = new TickManager(); _sceneManager = new Scene.SceneManager(this); _disposables .Append(_inputManager) .Append(_keyListener) .Append(_tickManager) .Append(_sceneManager); }
public VehiclesService(ILogger logger, ITickManager ticks, IEventManager events, IRpcHandler rpc, ICommandManager commands, OverlayManager overlay, User user) : base(logger, ticks, events, rpc, commands, overlay, user) { }
public CameraManager(ICameraConfig cameraConfig, ITickManager tickManager) { _cameraConfig = cameraConfig; _tickManager = tickManager; }
public InventoryService(ILogger logger, ITickManager ticks, ICommunicationManager comms, ICommandManager commands, IOverlayManager overlay, User user) : base(logger, ticks, comms, commands, overlay, user) { this.comms = comms; }
public MetricsService(ILogger logger, ITickManager ticks, IEventManager events, IRpcHandler rpc, ICommandManager commands, OverlayManager overlay, User user) : base(logger, ticks, events, rpc, commands, overlay, user) { this.Rpc.Event("metric").On(new Action <IRpcEvent, object>((e, data) => this.Rpc.Event("metric").Trigger(data))); }
public DisableDispatchService(ILogger logger, ITickManager ticks, ICommunicationManager comms, ICommandManager commands, IOverlayManager overlay, User user) : base(logger, ticks, comms, commands, overlay, user) { }
public TickModuleInitializeCommand(ITickManager tickManager) { _tickManager = tickManager; }
public CharacterService(ILogger logger, ITickManager ticks, ICommunicationManager comms, ICommandManager commands, IOverlayManager overlay, User user) : base(logger, ticks, comms, commands, overlay, user) { }
public PluginAdminService(ILogger logger, ITickManager ticks, IEventManager events, IRpcHandler rpc, ICommandManager commands, OverlayManager overlay, User user) : base(logger, ticks, events, rpc, commands, overlay, user) { this.Commands.Register("car", new Action <string>(Car)); this.Commands.Register("dv", new Action(Dv)); this.Commands.Register("noclip", new Action(ToggleNoclip)); }