예제 #1
0
 private float GetInitVel(PlayerWeaponController controller)
 {
     return(_throwingFactory.ThrowingInitSpeed(controller.RelatedThrowAction.IsNearThrow));
 }
예제 #2
0
 private float GetInitVel(IPlayerWeaponState playerWeapon)
 {
     return(_throwingFactory.ThrowingInitSpeed(playerWeapon.ThrowingActionInfo.IsNearThrow));
 }