public void OnDisconnectThreshold(IThrottleTrigger trigger) { }
public void OnSquelchStop(IThrottleTrigger trigger) { GameLog.Debug($"Client {trigger.Id}: squelch expired"); }
public void OnSquelchStart(IThrottleTrigger trigger) { Logger.Debug($"Client {trigger.Id}: squelched"); }
public void OnThrottleStop(IThrottleTrigger trigger) { GameLog.Debug($"Client {trigger.Id}: throttle expired"); }
public void OnThrottleStart(IThrottleTrigger trigger) { Logger.Debug($"Client {trigger.Id}: throttled"); }