private void InitialGangTerritories(string gangId) { for (int i = 0; i < StartingGangTerritories; i++) { var gangTerritory = new GangTerritory() { GangId = gangId, Territory = GetRandomTerritory(), }; _territoryProvider.AddGangTerritory(gangTerritory); } }
/// <summary> /// Add gang territory /// </summary> /// <param name="gangTerritory">Gang territory</param> /// <returns>Added gang territory</returns> public GangTerritory AddGangTerritory(GangTerritory gangTerritory) { return(_territoryProvider.AddGangTerritory(gangTerritory)); }