private void RefreshCulture() { Culture.Clear(); foreach (var cell in CenteredCells) { foreach (var direction in EnumUtil.GetValues <HexDirection>()) { CultureTriangulator.TriangulateCultureInDirection(cell, direction, Culture); } } Culture.Apply(); TerrainBaker.BakeIntoChunk(this); }
private IEnumerator RefreshFarmland_Perform() { yield return(new WaitForEndOfFrame()); while (IsRefreshingRivers) { yield return(new WaitForEndOfFrame()); } FarmTriangulator.TriangulateFarmland(); foreach (var chunk in Grid.Chunks) { TerrainBaker.BakeIntoChunk(chunk); } RefreshFarmlandCoroutine = null; }