public List <ITeamCharacterEnemyModel> Search(ITeamCharacterEnemySearchModel searchModel, bool asListing = false) { var results = TeamCharacterEnemiesRepository.Search(searchModel); return(asListing ? results.Select(TeamCharacterEnemyMapper.MapToModelListing).ToList() : results.Select(TeamCharacterEnemyMapper.MapToModelLite).ToList()); }
// ReSharper disable once ReturnTypeCanBeEnumerable.Local // ReSharper disable once SuggestBaseTypeForParameter private IQueryable<ITeamCharacterEnemy> SearchCommon(ITeamCharacterEnemySearchModel searchModel, bool requireActive) { return Context.TeamCharacterEnemies .FilterByBaseFilters(searchModel, requireActive) .FilterByPaging(searchModel.Paging); }
public IEnumerable<ITeamCharacterEnemy> Search(ITeamCharacterEnemySearchModel searchModel, bool requireActive = true) { return SearchCommon(searchModel, requireActive); }
public IEnumerable<dynamic> Search(ITeamCharacterEnemySearchModel searchModel, System.Func<ITeamCharacterEnemy, dynamic> selectStatement, bool requireActive = true) { return SearchCommon(searchModel, requireActive) .Select(selectStatement); }
public List<ITeamCharacterEnemyModel> Search(ITeamCharacterEnemySearchModel searchModel, bool asListing = false) { var results = TeamCharacterEnemiesRepository.Search(searchModel); return asListing ? results.Select(TeamCharacterEnemyMapper.MapToModelListing).ToList() : results.Select(TeamCharacterEnemyMapper.MapToModelLite).ToList(); }
// ReSharper disable once ReturnTypeCanBeEnumerable.Local // ReSharper disable once SuggestBaseTypeForParameter private IQueryable <ITeamCharacterEnemy> SearchCommon(ITeamCharacterEnemySearchModel searchModel, bool requireActive) { return(Context.TeamCharacterEnemies .FilterByBaseFilters(searchModel, requireActive) .FilterByPaging(searchModel.Paging)); }
public IEnumerable <ITeamCharacterEnemy> Search(ITeamCharacterEnemySearchModel searchModel, bool requireActive = true) { return(SearchCommon(searchModel, requireActive)); }
public IEnumerable <dynamic> Search(ITeamCharacterEnemySearchModel searchModel, System.Func <ITeamCharacterEnemy, dynamic> selectStatement, bool requireActive = true) { return(SearchCommon(searchModel, requireActive) .Select(selectStatement)); }