/// <summary> /// Returns the connected state as of the last read or write operation. This does not necessarily represent /// the current state of the connection. /// To check the current socket state call <see cref="CheckConnectState()"/> /// </summary> public bool CheckConnectState() { if (socket == null) { return(false); } return(socket.CheckConnectState()); }
/// <summary> /// Returns the connected state as of the last read or write operation. This does not necessarily represent /// the current state of the connection. /// To check the current socket state call <see cref="CheckConnectState()"/> /// </summary> public bool CheckConnectState() { if (socket == null) return false; return socket.CheckConnectState(); }