public override void Update() { base.Update(); Logic.Update(); //update direction vector for easy shooting Direction.X = (float)Math.Sin(Graphic.Angle * Util.DEG_TO_RAD) * _speed; Direction.Y = (float)Math.Cos(Graphic.Angle * Util.DEG_TO_RAD) * _speed; }
public virtual void Update() { Logic.Update(); }