public void Update(bool canUserControlsTanks) { if (!canUserControlsTanks) { Tank.Stopped = true; return; } if (PlayerActionSet.Fire.WasPressed || PlayerActionSet.FireA.IsPressed) { Tank.Shoot(); } bool stopTank; Tank.Direction = lastDirection = GetStandartDirection(out stopTank); Tank.Stopped = stopTank; }
public void Shoot() { _tank.Shoot(); }