/// <summary> /// Dispatches each guess in the layout to a visitor object. /// </summary> /// <param name="visitor">The visitor object.</param> public void Accept(ITagElementGuessVisitor visitor) { foreach (var guess in _guessesByOffset) guess.Value.Accept(guess.Key, visitor); }
public void Accept(uint offset, ITagElementGuessVisitor visitor) { visitor.Visit(offset, this); }