public void InitializeGame(ITMGame game) { this.game = game; world = game.World; map = world.Map; game.AddEventItemSwing(Items.TreeFeller, onAxeSwing); }
public Vehicle(VehiclesMod mod, VehicleDataXML data) { this.mod = mod; map = mod.Map; this.data = data; DrawRotY = data.RotY / 180f * MathHelper.Pi; smokeParticle = NewSmokeParticleData(); }
public void InitializeGame(ITMGame game) { Game = game; World = game.World; Map = game.World.Map; game.AddNotification("GTA Mod: Activated", NotifyRecipient.Local); game.AddEventItemSwing(Items.TrainSpawner, OnTrainSpawnerSwing); game.AddEventItemSwing(Items.VehicleSpawner, OnVehicleSpawnerSwing); game.AddItemCustomSetup(Item.Rasta, Permissions.Admin); }
public void BuildCustomMesh(ITMMeshBuilder meshBuilder, ITMMap map, GlobalPoint3D p, byte blockID) { switch ((Block)blockID) { case Blocks.TrainTrackStraight: BuildMeshTrainTrackStraight(meshBuilder, map, p, blockID); break; case Blocks.TrainTrackCorner: BuildMeshTrainTrackCorner(meshBuilder, map, p, blockID); break; } }
BoundingBox GetBlockBoxCore(ITMMap map, GlobalPoint3D p) { float tilesize = map.TileSize; var box = new BoundingBox(); box.Min.X = p.X * tilesize; box.Min.Y = p.Y * tilesize; box.Min.Z = p.Z * tilesize; box.Max.X = box.Min.X + tilesize; box.Max.Y = box.Min.Y + tilesize; box.Max.Z = box.Min.Z + tilesize; return(box); }
ArcadeMachine ITMPluginArcade.GetArcadeMachine(int gameID, ITMGame game, ITMMap map, ITMPlayer player, GlobalPoint3D p, BlockFace face) { switch (gameID) { case 0: return(new TotalPongGame(game, map, player, p, face)); case 1: return(new TotalDefenderGame(game, map, player, p, face)); case 2: return(new TotalRoboGame(game, map, player, p, face)); } return(null); }
public void InitializeGame(ITMGame game) { this.game = game; this.world = game.World; this.map = world.Map; // Preload sound effects so gameplay is not stuttered by load. pickSounds = new SoundEffect[4]; //pickSounds[0] = game.AudioManager.LoadSoundEffectFromStream(ModPath + "357_reload1.wav"); //pickSounds[1] = game.AudioManager.LoadSoundEffectFromStream(ModPath + "357_reload2.wav"); //pickSounds[2] = game.AudioManager.LoadSoundEffectFromStream(ModPath + "357_reload3.wav"); //pickSounds[3] = game.AudioManager.LoadSoundEffectFromStream(ModPath + "smg1_reload.wav"); game.AddNotification("Lockpick Activated", NotifyRecipient.Local); game.AddEventItemSwing(Items.Lockpick, OnLockpickSwing); }
public void InitializeGame(ITMGame game) { lumberJackToolsCfg = new ConfigFile("LumberJack.cfg"); lumberJackBlocksCfg = new ConfigFile("LumberJackBlocks.cfg"); veinMineToolsCfg = new ConfigFile("VeinMine.cfg"); veinMineOresCfg = new ConfigFile("VeinMineBlocks.cfg"); harvestToolsCfg = new ConfigFile("Harvest.cfg"); FloodSearchList = new List <GlobalPoint3D>(); this.game = game; world = game.World; map = world.Map; game.AddEventBlockMined(Block.None, MyAction); game.AddConsoleCommand(ConsoleCommand, "qg", "runs specified command", "Commands: ToggleVeinMine, ToggleLumberJack, ToggleHarvest"); if (!File.Exists(lumberJackToolsCfg.pathFileName)) { BuildDefaultLumberJackToolConfig(); } if (!File.Exists(lumberJackBlocksCfg.pathFileName)) { BuildDefaultLumberJackBlockConfig(); } if (!File.Exists(veinMineToolsCfg.pathFileName)) { BuildDefaultMiningToolsConfig(); } if (!File.Exists(veinMineOresCfg.pathFileName)) { BuildDefaultMiningBlocksConfig(); } if (!File.Exists(harvestToolsCfg.pathFileName)) { BuildDefaultHarvestToolConfig(); } LoadAllConfigs(); RetrieveConfigData(); }
public void InitializeGame(ITMGame game) { this.game = game; this.world = game.World; this.map = world.Map; // Preload sound effects so gameplay is not stuttered by load. pickSounds = new SoundEffect[4]; pickSounds[0] = game.AudioManager.LoadSoundEffectFromStream(FileSystem.RootPath + ModPath + "357_reload1.wav"); pickSounds[1] = game.AudioManager.LoadSoundEffectFromStream(FileSystem.RootPath + ModPath + "357_reload2.wav"); pickSounds[2] = game.AudioManager.LoadSoundEffectFromStream(FileSystem.RootPath + ModPath + "357_reload3.wav"); pickSounds[3] = game.AudioManager.LoadSoundEffectFromStream(FileSystem.RootPath + ModPath + "smg1_reload.wav"); game.AddNotification("Lockpick Activated", NotifyRecipient.Local); game.AddEventItemSwing(Items.Lockpick, OnLockpickSwing); game.AddConsoleCommand(CmdUnlock, "unlock", "Use lockpick on a Locked Door", "Use lockpick on a Locked Door\n\nunlock\n\nExamples:\nunlock -- unlock the door."); }
void BuildMeshTrainTrackCorner(ITMMeshBuilder meshBuilder, ITMMap map, GlobalPoint3D p, byte blockID) { var tilesize = map.TileSize; var tc1 = meshBuilder.TexCoords1[blockID]; var tc2 = meshBuilder.TexCoords2[blockID]; var tc3 = meshBuilder.TexCoords3[blockID]; var tc4 = meshBuilder.TexCoords4[blockID]; meshBuilder.RotateTexCoords(ref p, (byte)BlockFace.Left, ref tc1, ref tc2, ref tc3, ref tc4); var data = new AVParams(); data.Point = p; data.BlockID = blockID; data.IsCorner = true; data.Face = (int)BlockFace.Up; data.Pos1 = map.GetPosition(p); data.Pos1.Y -= tilesize; data.Pos2.X = data.Pos1.X + tilesize; data.Pos2.Z = data.Pos1.Z + tilesize; data.Pos2.Y = data.Pos1.Y; data.X = data.Pos1.X; data.Y = data.Pos1.Y + 0.1f; data.Z = data.Pos1.Z; data.TC = new NormalizedShort2(tc3.X, tc3.Y); meshBuilder.AddVertex(ref data); data.X = data.Pos2.X; data.TC = new NormalizedShort2(tc1.X, tc1.Y); meshBuilder.AddVertex(ref data); data.Z = data.Pos2.Z; data.TC = new NormalizedShort2(tc2.X, tc2.Y); meshBuilder.AddVertex(ref data); data.X = data.Pos1.X; data.TC = new NormalizedShort2(tc4.X, tc4.Y); meshBuilder.AddVertex(ref data); }
public void InitializeGame(ITMGame game) { this.game = game; this.world = game.World; this.map = game.World.Map; }
void BuildMeshTrainTrackStraight(ITMMeshBuilder meshBuilder, ITMMap map, GlobalPoint3D p, byte blockID) { var tilesize = map.TileSize; var tc1 = meshBuilder.TexCoords1[blockID]; var tc2 = meshBuilder.TexCoords2[blockID]; var tc3 = meshBuilder.TexCoords3[blockID]; var tc4 = meshBuilder.TexCoords4[blockID]; meshBuilder.RotateTexCoords(ref p, (byte)BlockFace.Left, ref tc1, ref tc2, ref tc3, ref tc4); var data = new AVParams(); data.Point = p; data.BlockID = blockID; data.IsCorner = true; data.Face = (int)BlockFace.Up; data.Pos1 = map.GetPosition(p); data.Pos1.Y -= tilesize; data.Pos2.X = data.Pos1.X + tilesize; data.Pos2.Z = data.Pos1.Z + tilesize; data.Pos2.Y = data.Pos1.Y; var y1 = data.Pos1.Y; var y2 = data.Pos2.Y; var y3 = data.Pos2.Y; var y4 = data.Pos1.Y; #region Raise End Block b; var aux = map.GetAuxData(p) & 0x01; if (aux == 0) { ++p.X; b = (Block)map.GetBlockID(p); if (b != Blocks.TrainTrackStraight && b != Blocks.TrainTrackCorner) { ++p.Y; b = (Block)map.GetBlockID(p); if (b == Blocks.TrainTrackStraight || b == Blocks.TrainTrackCorner) { y2 += tilesize; y3 += tilesize; } } else { p.X -= 2; b = (Block)map.GetBlockID(p); if (b != Blocks.TrainTrackStraight && b != Blocks.TrainTrackCorner) { ++p.Y; b = (Block)map.GetBlockID(p); if (b == Blocks.TrainTrackStraight || b == Blocks.TrainTrackCorner) { y1 += tilesize; y4 += tilesize; } } } } else { ++p.Z; b = (Block)map.GetBlockID(p); if (b != Blocks.TrainTrackStraight && b != Blocks.TrainTrackCorner) { ++p.Y; b = (Block)map.GetBlockID(p); if (b == Blocks.TrainTrackStraight || b == Blocks.TrainTrackCorner) { y3 += tilesize; y4 += tilesize; } } else { p.Z -= 2; b = (Block)map.GetBlockID(p); if (b != Blocks.TrainTrackStraight && b != Blocks.TrainTrackCorner) { ++p.Y; b = (Block)map.GetBlockID(p); if (b == Blocks.TrainTrackStraight || b == Blocks.TrainTrackCorner) { y1 += tilesize; y2 += tilesize; } } } } #endregion data.X = data.Pos1.X; data.Y = y1 + 0.1f; data.Z = data.Pos1.Z; data.TC = new NormalizedShort2(tc3.X, tc3.Y); meshBuilder.AddVertex(ref data); data.X = data.Pos2.X; data.Y = y2 + 0.1f; data.TC = new NormalizedShort2(tc1.X, tc1.Y); meshBuilder.AddVertex(ref data); data.Z = data.Pos2.Z; data.Y = y3 + 0.1f; data.TC = new NormalizedShort2(tc2.X, tc2.Y); meshBuilder.AddVertex(ref data); data.X = data.Pos1.X; data.Y = y4 + 0.1f; data.TC = new NormalizedShort2(tc4.X, tc4.Y); meshBuilder.AddVertex(ref data); }
ArcadeMachine ITMPluginArcade.GetArcadeMachine(int gameID, ITMGame game, ITMMap map, ITMPlayer player, GlobalPoint3D p, BlockFace face) { return(new BrickbreakerGame(game, map, player, p, face)); }
public TotalRoboGame(ITMGame game, ITMMap map, ITMPlayer player, GlobalPoint3D point, BlockFace face) : base(game, map, player, point, face) { }
void OnComponentPasted(ITMPlayer player, ITMMap map, GlobalPoint3D p, BlockFace facing) { pasteMap = map; pastePoint = p; pasteFacing = facing; }