private void BecomeStaker(BigInteger stakeAmount) { Logger.LogInformation("BecomeStaker"); var tx = _transactionBuilder.InvokeTransaction( _systemContractReader.NodeAddress(), ContractRegisterer.StakingContract, Money.Zero, StakingInterface.MethodBecomeStaker, _systemContractReader.NodePublicKey(), (object)stakeAmount.ToUInt256() ); AddTxToPool(tx); }
private JObject GetAccount(string?address = null) { address ??= _systemContractReader.NodeAddress().ToHex(); var publicKey = _systemContractReader.NodePublicKey().ToHex(); var addressUint160 = address.HexToBytes().ToUInt160(); var balance = _stateManager.LastApprovedSnapshot.Balances.GetBalance(addressUint160); var staked = _systemContractReader.GetStake(addressUint160).ToMoney(); var staking = _systemContractReader.GetStakerTotalStake(addressUint160).ToMoney(); var penalty = _systemContractReader.GetPenalty(addressUint160).ToMoney(); var isCurrentValidator = _stateManager.CurrentSnapshot.Validators .GetValidatorsPublicKeys().Any(pk => pk.Buffer.ToByteArray().SequenceEqual(_systemContractReader.NodePublicKey())); var isNextValidator = _systemContractReader.IsNextValidator(); var isPreviousValidator = _systemContractReader.IsPreviousValidator(); var isAbleToBeValidator = _systemContractReader.IsAbleToBeValidator(); var isStaker = !_systemContractReader.GetStake().IsZero(); var isAbleToBeStaker = balance.ToWei() > StakingContract.TokenUnitsInRoll; var isWalletLocked = _privateWallet.IsLocked(); var withdrawTriggered = _validatorStatusManager.IsWithdrawTriggered(); var isValidatorStatusManagerActive = _validatorStatusManager.IsStarted(); var withdrawRequestCycle = _systemContractReader.GetWithdrawRequestCycle(); string state; if (isValidatorStatusManagerActive && withdrawTriggered) { if (isNextValidator) { state = "StakeReserved"; } else if (withdrawRequestCycle == 0) { state = "SubmittingWithdrawRequest"; } else { state = "WaitingForTheNextCycleToWithdraw"; } } else if (isCurrentValidator) { state = "Validator"; } else if (isNextValidator) { state = "NextValidator"; } else if (isAbleToBeValidator) { state = "AbleToBeValidator"; } else if (isPreviousValidator) { state = "PreviousValidator"; } else if (isAbleToBeStaker) { state = "AbleToBeStaker"; } else { state = "Newbie"; } return(new JObject { ["address"] = address, ["publicKey"] = publicKey, ["balance"] = balance.ToString(), ["staked"] = staked.ToString(), ["staking"] = staking.ToString(), ["penalty"] = penalty.ToString(), ["state"] = state, ["online"] = isStaker, ["isWalletLocked"] = isWalletLocked, }); }