public virtual void Stop() { if (syncScenarioItem != null && !syncScenarioItem.IsComplete()) { Pause(); syncScenarioItem.Stop(); } complete = true; }
public bool IsComplete() { return(started && (null == scenarioItem || scenarioItem.IsComplete())); }
public static bool IsNullOrComplete(this ISyncScenarioItem item) { return(item == null || item.IsComplete()); }