예제 #1
0
 private void Update()
 {
     if (switchGiver.GetSwitchState() && (!triggered || !TriggerOnce))
     {
         triggered = true;
         DirectorHelper.Instance.Play(Movie);
     }
 }
예제 #2
0
 private void Update()
 {
     if (!TimeStateManager.Instance.IsPreview)
     {
         opened = switchGiver.GetSwitchState();
     }
     foreach (Transform x in transform)
     {
         x.gameObject.SetActive(!opened);
     }
 }