internal void DrawWithTextSelectionAndCursor(IStylePainterInternal painter, string newText) { var keyboardTextEditor = editorEventHandler as KeyboardTextEditorEventHandler; if (keyboardTextEditor == null) { return; } keyboardTextEditor.PreDrawCursor(newText); int cursorIndex = editorEngine.cursorIndex; int selectIndex = editorEngine.selectIndex; Rect localPosition = editorEngine.localPosition; var scrollOffset = editorEngine.scrollOffset; float textScaling = TextNative.ComputeTextScaling(worldTransform, GUIUtility.pixelsPerPoint); var textParams = TextStylePainterParameters.GetDefault(this, text); textParams.text = " "; textParams.wordWrapWidth = 0.0f; textParams.wordWrap = false; var textNativeSettings = textParams.GetTextNativeSettings(textScaling); float lineHeight = TextNative.ComputeTextHeight(textNativeSettings); float wordWrapWidth = 0.0f; // Make sure to take into account the word wrap style... if (editorEngine.multiline && (resolvedStyle.whiteSpace == WhiteSpace.Normal)) { wordWrapWidth = contentRect.width; // Since the wrapping is enabled, there is no need to offset the text... It will always fit the space on screen ! scrollOffset = Vector2.zero; } GUIUtility.compositionCursorPos = editorEngine.graphicalCursorPos - scrollOffset + new Vector2(localPosition.x, localPosition.y + lineHeight); Color drawCursorColor = cursorColor; int selectionEndIndex = string.IsNullOrEmpty(GUIUtility.compositionString) ? selectIndex : cursorIndex + GUIUtility.compositionString.Length; CursorPositionStylePainterParameters cursorParams; // Draw highlighted section, if any if ((cursorIndex != selectionEndIndex) && !isDragging) { var painterParams = RectStylePainterParameters.GetDefault(this); painterParams.color = selectionColor; painterParams.border.SetWidth(0.0f); painterParams.border.SetRadius(0.0f); int min = cursorIndex < selectionEndIndex ? cursorIndex : selectionEndIndex; int max = cursorIndex > selectionEndIndex ? cursorIndex : selectionEndIndex; cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = min; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 minPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, min); Vector2 maxPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, max); minPos -= scrollOffset; maxPos -= scrollOffset; if (Mathf.Approximately(minPos.y, maxPos.y)) { painterParams.rect = new Rect(minPos.x, minPos.y, maxPos.x - minPos.x, lineHeight); painter.DrawRect(painterParams); } else { // Draw first line painterParams.rect = new Rect(minPos.x, minPos.y, contentRect.xMax - minPos.x, lineHeight); painter.DrawRect(painterParams); var inbetweenHeight = (maxPos.y - minPos.y) - lineHeight; if (inbetweenHeight > 0f) { // Draw all lines in-between painterParams.rect = new Rect(contentRect.xMin, minPos.y + lineHeight, contentRect.width, inbetweenHeight); painter.DrawRect(painterParams); } // Draw last line if not empty if (maxPos.x != contentRect.x) { painterParams.rect = new Rect(contentRect.xMin, maxPos.y, maxPos.x, lineHeight); painter.DrawRect(painterParams); } } } // Draw the text with the scroll offset if (!string.IsNullOrEmpty(editorEngine.text) && contentRect.width > 0.0f && contentRect.height > 0.0f) { textParams = TextStylePainterParameters.GetDefault(this, text); textParams.rect = new Rect(contentRect.x - scrollOffset.x, contentRect.y - scrollOffset.y, contentRect.width + scrollOffset.x, contentRect.height + scrollOffset.y); textParams.text = editorEngine.text; painter.DrawText(textParams); } // Draw the cursor if (!isReadOnly && !isDragging) { if (cursorIndex == selectionEndIndex && computedStyle.unityFont.value != null) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = cursorIndex; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 cursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); cursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(cursorPosition.x, cursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } // Draw alternate cursor, if any if (editorEngine.altCursorPosition != -1) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text.Substring(0, editorEngine.altCursorPosition); cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = editorEngine.altCursorPosition; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 altCursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); altCursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(altCursorPosition.x, altCursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } } keyboardTextEditor.PostDrawCursor(); }
bool DrawUsingUIVertices(IStylePainterInternal painter) { if (edgeWidth <= 0) { return(true); } UpdateRenderPoints(); if (m_RenderPoints.Count == 0) { return(true); // Don't draw anything } Color inColor = this.inputColor; Color outColor = this.outputColor; inColor *= UIElementsUtility.editorPlayModeTintColor; outColor *= UIElementsUtility.editorPlayModeTintColor; uint cpt = (uint)m_RenderPoints.Count; uint wantedLength = (cpt) * 2; uint indexCount = (wantedLength - 2) * 3; NativeSlice <Vertex> vertices; NativeSlice <UInt16> indices; var meshParams = MeshStylePainterParameters.GetDefault(null, wantedLength, indexCount); meshParams.uvIsDisplacement = true; // We store displacement data in the UV channel painter.DrawMesh(MeshStylePainterParameters.GetDefault(null, wantedLength, indexCount), out vertices, out indices); if (vertices.Length == 0) { return(false); } float polyLineLength = 0; for (int i = 1; i < cpt; ++i) { polyLineLength += (m_RenderPoints[i - 1] - m_RenderPoints[i]).sqrMagnitude; } float halfWidth = edgeWidth * 0.5f; float currentLength = 0; float flags = (float)VertexFlags.LastType; Vector2 unitPreviousSegment = Vector2.zero; for (int i = 0; i < cpt; ++i) { Vector2 dir; Vector2 unitNextSegment = Vector2.zero; Vector2 nextSegment = Vector2.zero; if (i < cpt - 1) { nextSegment = (m_RenderPoints[i + 1] - m_RenderPoints[i]); unitNextSegment = nextSegment.normalized; } if (i > 0 && i < cpt - 1) { dir = unitPreviousSegment + unitNextSegment; dir.Normalize(); } else if (i > 0) { dir = unitPreviousSegment; } else { dir = unitNextSegment; } Vector2 pos = m_RenderPoints[i]; Vector2 uv = new Vector2(dir.y * halfWidth, -dir.x * halfWidth); // Normal scaled by half width Color32 tint = Color.LerpUnclamped(outColor, inColor, currentLength / polyLineLength); int index = i * 2; vertices[index] = new Vertex() { position = new Vector3(pos.x, pos.y, 1), uv = uv, tint = tint, flags = flags }; vertices[index + 1] = new Vertex() { position = new Vector3(pos.x, pos.y, -1), uv = uv, tint = tint, flags = flags }; if (i < cpt - 2) { currentLength += nextSegment.sqrMagnitude; } else { currentLength = polyLineLength; } unitPreviousSegment = unitNextSegment; } // Fill triangle indices as it is a triangle strip for (uint i = 0; i < wantedLength - 2; ++i) { int index = (int)(i * 3); if ((i & 0x01) == 0) { indices[index] = (UInt16)i; indices[index + 1] = (UInt16)(i + 1); indices[index + 2] = (UInt16)(i + 2); } else { indices[index] = (UInt16)(i + 1); indices[index + 1] = (UInt16)i; indices[index + 2] = (UInt16)(i + 2); } } return(true); }
internal void DrawWithTextSelectionAndCursor(IStylePainterInternal painter, string newText) { m_TextInputBase.DrawWithTextSelectionAndCursor(painter, newText); }
internal void DrawWithTextSelectionAndCursor(IStylePainterInternal painter, string newText) { var keyboardTextEditor = editorEventHandler as KeyboardTextEditorEventHandler; if (keyboardTextEditor == null) { return; } keyboardTextEditor.PreDrawCursor(newText); int cursorIndex = editorEngine.cursorIndex; int selectIndex = editorEngine.selectIndex; Rect localPosition = editorEngine.localPosition; Vector2 scrollOffset = editorEngine.scrollOffset; IStyle style = this.style; float textScaling = TextNative.ComputeTextScaling(worldTransform); var textParams = TextStylePainterParameters.GetDefault(this, text); textParams.text = " "; textParams.wordWrapWidth = 0.0f; textParams.wordWrap = false; var textNativeSettings = textParams.GetTextNativeSettings(textScaling); float lineHeight = TextNative.ComputeTextHeight(textNativeSettings); float wordWrapWidth = editorEngine.multiline ? contentRect.width : 0.0f; Input.compositionCursorPos = editorEngine.graphicalCursorPos - scrollOffset + new Vector2(localPosition.x, localPosition.y + lineHeight); Color drawCursorColor = m_CursorColor.GetSpecifiedValueOrDefault(Color.grey); int selectionEndIndex = string.IsNullOrEmpty(Input.compositionString) ? selectIndex : cursorIndex + Input.compositionString.Length; CursorPositionStylePainterParameters cursorParams; // Draw highlighted section, if any if (cursorIndex != selectionEndIndex) { var painterParams = RectStylePainterParameters.GetDefault(this); painterParams.color = selectionColor; painterParams.border.SetWidth(0.0f); painterParams.border.SetRadius(0.0f); int min = cursorIndex < selectionEndIndex ? cursorIndex : selectionEndIndex; int max = cursorIndex > selectionEndIndex ? cursorIndex : selectionEndIndex; cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = min; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 minPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, min); Vector2 maxPos = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, max); minPos -= scrollOffset; maxPos -= scrollOffset; if (Mathf.Approximately(minPos.y, maxPos.y)) { painterParams.rect = new Rect(minPos.x, minPos.y, maxPos.x - minPos.x, lineHeight); painter.DrawRect(painterParams); } else { // Draw first line painterParams.rect = new Rect(minPos.x, minPos.y, contentRect.xMax - minPos.x, lineHeight); painter.DrawRect(painterParams); var inbetweenHeight = (maxPos.y - minPos.y) - lineHeight; if (inbetweenHeight > 0f) { // Draw all lines in-between painterParams.rect = new Rect(contentRect.x, minPos.y + lineHeight, wordWrapWidth, inbetweenHeight); painter.DrawRect(painterParams); } // Draw last line if not empty if (maxPos.x != contentRect.x) { painterParams.rect = new Rect(contentRect.x, maxPos.y, maxPos.x, lineHeight); painter.DrawRect(painterParams); } } } // Draw the text with the scroll offset if (!string.IsNullOrEmpty(editorEngine.text) && contentRect.width > 0.0f && contentRect.height > 0.0f) { textParams = TextStylePainterParameters.GetDefault(this, text); textParams.rect = new Rect(contentRect.x - scrollOffset.x, contentRect.y - scrollOffset.y, contentRect.width, contentRect.height); textParams.text = editorEngine.text; painter.DrawText(textParams); } // Draw the cursor if (cursorIndex == selectionEndIndex && (Font)style.font != null) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text; cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = cursorIndex; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 cursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); cursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(cursorPosition.x, cursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } // Draw alternate cursor, if any if (editorEngine.altCursorPosition != -1) { cursorParams = CursorPositionStylePainterParameters.GetDefault(this, text); cursorParams.text = editorEngine.text.Substring(0, editorEngine.altCursorPosition); cursorParams.wordWrapWidth = wordWrapWidth; cursorParams.cursorIndex = editorEngine.altCursorPosition; textNativeSettings = cursorParams.GetTextNativeSettings(textScaling); Vector2 altCursorPosition = TextNative.GetCursorPosition(textNativeSettings, cursorParams.rect, cursorParams.cursorIndex); altCursorPosition -= scrollOffset; var painterParams = new RectStylePainterParameters { rect = new Rect(altCursorPosition.x, altCursorPosition.y, 1f, lineHeight), color = drawCursorColor }; painter.DrawRect(painterParams); } keyboardTextEditor.PostDrawCursor(); }