public Structure(uint structureId, IStructureStats stats, uint x, uint y, string theme, ITechnologyManager technologyManager, StructureProperties structureProperties, IDbManager dbManager) : base(structureId, x, y) { Theme = theme; this.stats = stats; this.dbManager = dbManager; techmanager = technologyManager; properties = structureProperties; }
public void addStructure(Vector3 position, IStructureBehavior attackBehavior, IStructureStats structureStats) { GameObject tileGO = _mapInstance.getTile(new Vector2(position.x, position.z)); if(!tileGO){ return; } Tile tile = tileGO.GetComponent<Tile>(); if(tile.isEmpty()){ tile.tileEmpty = false; GameObject newStruct = Object.Instantiate(Resources.Load(structureStats.Prefab)) as GameObject; newStruct.name = structureStats.Name; GameObject gObject = new GameObject(); gObject.name = structureStats.Name+Time.realtimeSinceStartup; gObject.transform.parent = this.transform; newStruct.transform.parent = gObject.transform; Structure structureScript = newStruct.GetComponent("Structure") as Structure; newStruct.transform.position = new Vector3(tileGO.transform.localPosition.x , tileGO.transform.localPosition.y, tileGO.transform.localPosition.z); structureScript.structureBehavior = attackBehavior; structureScript.structureStats = structureStats; structureScript.init(); } }
public void addStructure(Vector2 position, IStructureBehavior attackBehavior, IStructureStats structureStats) { if(structures == null){ structures = new ArrayList(); } Tile tile = mapInstance.getTile(position); if(tile.isEmpty()){ tile.TileEmpty = false; GameObject newStruct = Object.Instantiate(Resources.Load(structureStats.Prefab)) as GameObject; newStruct.name = structureStats.Name; GameObject gObject = new GameObject(); gObject.name = structureStats.Name+structuresID; gObject.transform.parent = this.transform; newStruct.transform.parent = gObject.transform; Structure structureScript = newStruct.GetComponent("Structure") as Structure; structureScript.Position = position; structureScript.structureBehavior = attackBehavior; structureScript.structureStats = structureStats; structureScript.init(); structures.Add(newStruct); structuresCount++; structuresID++; } }
public AttackingUnit(IStructureBehavior behavior, IStructureStats stats) { _structureBehavior = behavior; _structureStats = stats; }