internal void InitializeStructInfo() { var type = Value?.GetType() ?? FallbackType; if (StructInfo != null && type == m_lastStructType) { return; } if (StructInfo != null) { DestroySubContent(); //// changing types, destroy subcontent //for (int i = 0; i < m_subContentParent.transform.childCount; i++) //{ // var child = m_subContentParent.transform.GetChild(i); // GameObject.Destroy(child.gameObject); //} //m_UIConstructed = false; } m_lastStructType = type; StructInfo = StructInfoFactory.Create(type); if (m_subContentParent.activeSelf) { ConstructSubcontent(); } }
internal void InitializeStructInfo() { var type = Value?.GetType() ?? FallbackType; if (StructInfo != null && type == m_lastStructType) { return; } if (StructInfo != null) { DestroySubContent(); } m_lastStructType = type; StructInfo = StructInfoFactory.Create(type); if (m_subContentParent.activeSelf) { ConstructSubcontent(); } }