/// <summary> /// Copies bytes from the stream provided in our constructor into the target <paramref name="stream"/>. /// </summary> /// <remarks> /// This is used internally by HttpClient.SendAsync to send the request body. /// Here's the sequence of events as of commit 17300169760c61a90cab8d913636c1058a30a8c1 (https://github.com/dotnet/corefx -- tag v3.1.1). /// /// <code> /// HttpClient.SendAsync --> /// HttpMessageInvoker.SendAsync --> /// HttpClientHandler.SendAsync --> /// SocketsHttpHandler.SendAsync --> /// HttpConnectionHandler.SendAsync --> /// HttpConnectionPoolManager.SendAsync --> /// HttpConnectionPool.SendAsync --> ... --> /// { /// HTTP/1.1: HttpConnection.SendAsync --> /// HttpConnection.SendAsyncCore --> /// HttpConnection.SendRequestContentAsync --> /// HttpContent.CopyToAsync /// /// HTTP/2: Http2Connection.SendAsync --> /// Http2Stream.SendRequestBodyAsync --> /// HttpContent.CopyToAsync /// /// /* Only in .NET 5: /// HTTP/3: Http3Connection.SendAsync --> /// Http3Connection.SendWithoutWaitingAsync --> /// Http3RequestStream.SendAsync --> /// Http3RequestStream.SendContentAsync --> /// HttpContent.CopyToAsync /// */ /// } /// /// HttpContent.CopyToAsync --> /// HttpContent.SerializeToStreamAsync (bingo!) /// </code> /// /// Conclusion: by overriding HttpContent.SerializeToStreamAsync, /// we have full control over pumping bytes to the target stream for all protocols /// (except Web Sockets, which is handled separately). /// </remarks> protected override async Task SerializeToStreamAsync(Stream stream, TransportContext context) { if (Started) { throw new InvalidOperationException("Stream was already consumed."); } Started = true; try { if (_autoFlushHttpClientOutgoingStream) { // HttpClient's machinery keeps an internal buffer that doesn't get flushed to the socket on every write. // Some protocols (e.g. gRPC) may rely on specific bytes being sent, and HttpClient's buffering would prevent it. // AutoFlushingStream delegates to the provided stream, adding calls to FlushAsync on every WriteAsync. // Note that HttpClient does NOT call Flush on the underlying socket, so the perf impact of this is expected to be small. // This statement is based on current knowledge as of .NET Core 3.1.201. stream = new AutoFlushingStream(stream); } // Immediately flush request stream to send headers // https://github.com/dotnet/corefx/issues/39586#issuecomment-516210081 await stream.FlushAsync(); await _streamCopier.CopyAsync(_source, stream, _cancellation); _tcs.TrySetResult(true); } catch (Exception ex) { _tcs.TrySetException(ex); throw; } }
/// <summary> /// Copies bytes from the stream provided in our constructor into the target <paramref name="stream"/>. /// </summary> /// <remarks> /// This is used internally by HttpClient.SendAsync to send the request body. /// Here's the sequence of events as of commit 17300169760c61a90cab8d913636c1058a30a8c1 (https://github.com/dotnet/corefx -- tag v3.1.1). /// /// <code> /// HttpClient.SendAsync --> /// HttpMessageInvoker.SendAsync --> /// HttpClientHandler.SendAsync --> /// SocketsHttpHandler.SendAsync --> /// HttpConnectionHandler.SendAsync --> /// HttpConnectionPoolManager.SendAsync --> /// HttpConnectionPool.SendAsync --> ... --> /// { /// HTTP/1.1: HttpConnection.SendAsync --> /// HttpConnection.SendAsyncCore --> /// HttpConnection.SendRequestContentAsync --> /// HttpContent.CopyToAsync /// /// HTTP/2: Http2Connection.SendAsync --> /// Http2Stream.SendRequestBodyAsync --> /// HttpContent.CopyToAsync /// /// /* Only in .NET 5: /// HTTP/3: Http3Connection.SendAsync --> /// Http3Connection.SendWithoutWaitingAsync --> /// Http3RequestStream.SendAsync --> /// Http3RequestStream.SendContentAsync --> /// HttpContent.CopyToAsync /// */ /// } /// /// HttpContent.CopyToAsync --> /// HttpContent.SerializeToStreamAsync (bingo!) /// </code> /// /// Conclusion: by overriding HttpContent.SerializeToStreamAsync, /// we have full control over pumping bytes to the target stream for all protocols /// (except Web Sockets, which is handled separately). /// </remarks> protected override async Task SerializeToStreamAsync(Stream stream, TransportContext context) { if (Started) { throw new InvalidOperationException("Stream was already consumed."); } Started = true; try { // Immediately flush request stream to send headers // https://github.com/dotnet/corefx/issues/39586#issuecomment-516210081 await stream.FlushAsync(); await _streamCopier.CopyAsync(_source, stream, _cancellation); _tcs.TrySetResult(true); } catch (Exception ex) { _tcs.TrySetException(ex); throw; } }